This system includes the ids of all players?
Or just players who have paid?
New version: Credits toCode:vDk,Masteuszx,klekSu,Cykotitan and Bolero
Mod for TFS 0.3.6pl1 and DEV_ 0.4
Is tested.
Lua:<?xml version="1.0" encoding="UTF-8"?> <mod name="Lottery" enabled="yes"> <config name="lottery_config"><![CDATA[ t = { lottery_hour = "45 Min", -- Time to next lottery (you set the real time on interval, it's only for the broadcast message.) rewards_id = {2494, 2472, 2514, 2195, 2470, 2656, 7895, 2160}, -- ID's of rewards stackable_amount = 20, -- amount, if this it's a stackable item website = true -- Do you have `lottery` table in your database? } ]]></config> <globalevent name="lottery" interval="2700" event="buffer"><![CDATA[ domodlib('lottery_config') local list = getPlayersOnline() if #list > 0 then local winner, item = list[math.random(#list)], t.rewards_id[math.random(#t.rewards_id)] local stackable = getItemInfo(item).stackable doPlayerAddItem(winner, item, stackable and t.stackable_amount or 1) doBroadcastMessage('[SISTEMA DE LOTERIA]\nGanador: '.. getCreatureName(winner) ..',\nPremio: '.. (stackable and t.stackable_amount ..' ' or '') .. (stackable and getItemInfo(item).plural or getItemNameById(item)) .. '!\nFelicidades!\n(Siguiente Loteria En '.. t.lottery_hour ..')') if t.website then db.executeQuery("INSERT INTO `lottery` (`name`, `item`, `world_id`) VALUES ('".. getCreatureName(winner) .."', '".. getItemNameById(item) .."', '".. getConfigValue('worldId') .."');") end end return true ]]></globalevent> </mod>
New version: Credits toCode:vDk,Masteuszx,klekSu,Cykotitan and Bolero
Mod for TFS 0.3.6pl1 and DEV_ 0.4
Is tested.
Lua:<?xml version="1.0" encoding="UTF-8"?> <mod name="Lottery" enabled="yes"> <config name="lottery_config"><=!=[=C=D=A=T=A=[ t = { lottery_hour = "45 Min", -- Time to next lottery (you set the real time on interval, it's only for the broadcast message.) rewards_id = {2494, 2472, 2514, 2195, 2470, 2656, 7895, 2160}, -- ID's of rewards stackable_amount = 20, -- amount, if this it's a stackable item website = true -- Do you have `lottery` table in your database? } ]=]=></config> <globalevent name="lottery" interval="2700" event="buffer"><=!=[=C=D=A=T=A=[ domodlib('lottery_config') local list = getPlayersOnline() if #list > 0 then local winner, item = list[math.random(#list)], t.rewards_id[math.random(#t.rewards_id)] local stackable = getItemInfo(item).stackable doPlayerAddItem(winner, item, stackable and t.stackable_amount or 1) doBroadcastMessage('[SISTEMA DE LOTERIA]\nGanador: '.. getCreatureName(winner) ..',\nPremio: '.. (stackable and t.stackable_amount ..' ' or '') .. (stackable and getItemInfo(item).plural or getItemNameById(item)) .. '!\nFelicidades!\n(Siguiente Loteria En '.. t.lottery_hour ..')') if t.website then db.executeQuery("INSERT INTO `lottery` (`name`, `item`, `world_id`) VALUES ('".. getCreatureName(winner) .."', '".. getItemNameById(item) .."', '".. getConfigValue('worldId') .."');") end end return true ]=]=></globalevent> </mod>