local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Welcome to Abandon Rebirth!"
end
local rates = {
[1] = {rate = 0},
[2] = {rate = 2},
[3] = {rate = 2},
[4] = {rate = 2},
[5] = {rate = 2},
[6] = {rate = 3}
}
local v = getPlayerStorageValue(cid, 2500)]
if v then
doPlayerSetRate(cid, SKILL__LEVEL, v.rate)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Advance")
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
registerCreatureEvent(cid, "VipCheck")
registerCreatureEvent(cid, "TempleTeleporter")
registerCreatureEvent(cid, "forever amulet")
registerCreatureEvent(cid, "skull amulet")
registerCreatureEvent(cid, "charge amulet")
registerCreatureEvent(cid, "SpellUp")
registerCreatureEvent(cid, "rebirth")
registerCreatureEvent(cid, "maxlvl")
registerCreatureEvent(cid, "Aol")
registerCreatureEvent(cid, "PWNED")
registerCreatureEvent(cid, "InfoAdv")
registerCreatureEvent(cid, "InfoDeath")
registerCreatureEvent(cid, "summonDeath")
registerCreatureEvent(cid, "ExpHit")
registerCreatureEvent(cid, "onPrepareDeath")
registerCreatureEvent(cid, "PlayerDeath")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
return true
end