local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
AREA_CIRCLE = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}
local area = createCombatArea(AREA_CIRCLE)
setCombatArea(combat, area)
local condition = {}
for i = 1, 4 do
condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 15000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 50)
end
setConditionParam(condition[1], CONDITION_PARAM_STAT_MAGICLEVEL, -40)
setConditionParam(condition[2], CONDITION_PARAM_SKILL_DISTANCEPERCENT, -150)
setConditionParam(condition[3], CONDITION_PARAM_SKILL_MELEEPERCENT, -150)
function onTargetCreature(cid, target)
if(isMage(target) or isBard(target)) then
return doTargetCombatCondition(cid, target, condition[1], CONST_ME_MAGIC_BLUE), true
elseif(isPaladin(target)) then
return doTargetCombatCondition(cid, target, condition[2], CONST_ME_MAGIC_GREEN), true
elseif(isKnight(target)) then
return doTargetCombatCondition(cid, target, condition[3], CONST_ME_MAGIC_RED), true
end
return true
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
function onCastSpell(cid, var)
local tribute = getCreatureMaxHealth(cid) * 1 - getCreatureMaxHealth(cid)
if getCreatureHealth(cid) <= tribute then
doPlayerSendCancel(cid, "You need more health points.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
return LUA_ERROR
else
doCreatureAddHealth(cid, -tribute)
return doCombat(cid, combat, var)
end
end
Is there any way to make this spell give skull when used on player and not in party or guild with the player(s)?
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
AREA_CIRCLE = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}
local area = createCombatArea(AREA_CIRCLE)
setCombatArea(combat, area)
local condition = {}
for i = 1, 4 do
condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 15000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 50)
end
setConditionParam(condition[1], CONDITION_PARAM_STAT_MAGICLEVEL, -40)
setConditionParam(condition[2], CONDITION_PARAM_SKILL_DISTANCEPERCENT, -150)
setConditionParam(condition[3], CONDITION_PARAM_SKILL_MELEEPERCENT, -150)
function onTargetCreature(cid, target)
if(isMage(target) or isBard(target)) then
return doTargetCombatCondition(cid, target, condition[1], CONST_ME_MAGIC_BLUE), true
elseif(isPaladin(target)) then
return doTargetCombatCondition(cid, target, condition[2], CONST_ME_MAGIC_GREEN), true
elseif(isKnight(target)) then
return doTargetCombatCondition(cid, target, condition[3], CONST_ME_MAGIC_RED), true
end
return true
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
function onCastSpell(cid, var)
local tribute = getCreatureMaxHealth(cid) * 1 - getCreatureMaxHealth(cid)
if getCreatureHealth(cid) <= tribute then
doPlayerSendCancel(cid, "You need more health points.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
return LUA_ERROR
else
doCreatureAddHealth(cid, -tribute)
return doCombat(cid, combat, var)
end
end
Is there any way to make this spell give skull when used on player and not in party or guild with the player(s)?