Sportacus
Intermediate OT User
- Joined
- Aug 3, 2008
- Messages
- 718
- Reaction score
- 100
I want to change how items in a stack work, to make each item in the stack to have it's own properties.
This became an issue for me, because I wanted fresh meat and food in general to be able to decay into a rotten version. With how the system works now, if a single item is decaying, if it is brought into another stack, it wipes the info from it, and just takes the value of the stack.
This could also be applied in other ways, such as having arrows that have varying stats.
I guess the way it should work, is that any 'stackable' item should kinda work like a container, that can only accept items of the same ID. And inside of the stack (container) we would have each piece of the stack listed individually.
You could use items by using the 'main stack'/"container" item, and it would just use the first one in the list.
I need help with this, as I have no clue where to start to get this to work, so I thought I would throw it out into a support thread.
This became an issue for me, because I wanted fresh meat and food in general to be able to decay into a rotten version. With how the system works now, if a single item is decaying, if it is brought into another stack, it wipes the info from it, and just takes the value of the stack.
This could also be applied in other ways, such as having arrows that have varying stats.
I guess the way it should work, is that any 'stackable' item should kinda work like a container, that can only accept items of the same ID. And inside of the stack (container) we would have each piece of the stack listed individually.
You could use items by using the 'main stack'/"container" item, and it would just use the first one in the list.
I need help with this, as I have no clue where to start to get this to work, so I thought I would throw it out into a support thread.
Last edited: