Changelog (4/21/2023) 23:36 PT:
Dark Knight Spells:
Passive spell (Soul Reaper) soul regeneration. Min value -> 15 (was 5) and max value -> 30 (was 10), with (Necrotic Aura) spell active min value -> 25 (was 5) and max value -> 50 (was 20).
(Death Coil) spell range: 5 (was 3).
Changelog (4/22/2023) 10:19 PT:
Dark Knight Spells:
The soul requirement for all spells has been reduced by 30%.
Changelog (4/22/2023) 15:09 PT:
Dark Knight Spells:
Passive spell (Soul Reaper) soul regeneration. Min value -> 20 (was 15) and max value -> 30, with (Necrotic Aura) spell active min value -> 40 (was 25) and max value -> 50. and proc. chance 50%.
All vocations:
Passive spell internal cd 2 seg. (was 5). and proc. chance to 20% (was 15%).
Changelog (4/24/2023) 23:00 PT:
Client:
New Client 1.4.4
Dark Knight Spells:
Heart Strike (Generates +15 of soul (was 10)).
Scourge Strike (Generates +20 of soul (was 15)).
Heartbreaker (Generates +30 of soul (was 20)).
Death Coil now generates +18 of soul and only cost mana.
Life and Death now reduce target's movement speed while target is afflicted with shadow curse or bleeding.
Leeching Strike will increase the healing effect if the enemy is afflicted with bleeding.
Dungeons:
The experience gained in dungeons now scales properly.
Quest:
Tasks or missions that require killing a certain number of monsters will now count towards all party members.
Changelog (4/25/2023) 17:00 PT:
Dungeon:
Monster's attack power reduced by 30%.
Monster's health with skull now scale only by +50% per skull type. (was 100%)
Inferno Stone and Azurite drop rate was increased.