Buchholz3g
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- Joined
- Apr 30, 2011
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Hello, ehm i need help by my War-Server.
I want that a Player gain exp if he kill Players, who are 50% Higher or Lower as himself. The Sorce says:
If minLevelThresholdForKilledPlayer = 0.5 so a Player gain exp by killing Players who are 50% lower of himself.
If maxLevelThresholdForKilledPlayer = 2.0 so a Player gain exp by killing Players who are 2x so high like the Attacker.
But, when i kill a Player lvl 42 with a lvl 47 Char, i got no exp.
But when i kill a Player lvl 47 with my 42 Char, so i get exp.
The maxLevelThresholdForKilledPlayer works fine, but the minLevelThresholdForKilledPlayer doesn't ._.
I know it won't work by 0/0 because
47*0 = 0(%) also i should not get exp by killing lower lvl Players.
Anyone knows anything about that Problem?
Im sure that i am not the first Person who got that Problem.
If my Englisch is bad, sorry xD
I want that a Player gain exp if he kill Players, who are 50% Higher or Lower as himself. The Sorce says:
If minLevelThresholdForKilledPlayer = 0.5 so a Player gain exp by killing Players who are 50% lower of himself.
If maxLevelThresholdForKilledPlayer = 2.0 so a Player gain exp by killing Players who are 2x so high like the Attacker.
But, when i kill a Player lvl 42 with a lvl 47 Char, i got no exp.
But when i kill a Player lvl 47 with my 42 Char, so i get exp.
The maxLevelThresholdForKilledPlayer works fine, but the minLevelThresholdForKilledPlayer doesn't ._.
I know it won't work by 0/0 because
47*0 = 0(%) also i should not get exp by killing lower lvl Players.
Anyone knows anything about that Problem?
Im sure that i am not the first Person who got that Problem.
If my Englisch is bad, sorry xD