Cykotitan
Experienced G'
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- Nov 4, 2008
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!!Cool! Testing
Edit: 0.4 DEV a lot of errors,spam ;s
try to screencap/copy
!!Cool! Testing
Edit: 0.4 DEV a lot of errors,spam ;s
copy errors then me or cyko are able to help youCool! Testing
Edit: 0.4 DEV a lot of errors,spam ;s
Sorry Cyko,my fault. I killed Orshabaal and I had this error because I have another script with this monster ;s It work now fine REP
why the hell in mod? ;f
you know, mods are bad for many reasons, deleting mod support is one of my TODO for my lil project cause its plain useless for me
anyway, were you hell bored or something? I have bad day or this code is just wtf, I can understand it but I'd probably give up "a bit" earlier
(btw, making that lock to not use the same attr again... It would be hard to put proper name but withoiut names sometimes its better to get sword with double boosted attack without anything else right?)
Let's talk about script. I can't loot any items like DSM RH. ;o Others items yes I can loot like Dragon Hams.
<item id="2498" chance="588"/> <!-- royal helmet -->
<item id="2492" chance="333"/> <!-- dragon scale mail -->
<loot>
<item id="2148" countmax="100" chance="33500" /><!-- gold coin -->
<item id="2148" countmax="100" chance="33500" /><!-- gold coin -->
<item id="2148" countmax="45" chance="33500" /><!-- gold coin -->
<item id="2672" chance="75725" /><!-- dragon ham -->
<item id="2796" chance="12500" /><!-- green mushroom -->
<item id="2146" chance="5475" /><!-- small sapphire -->
<item id="5882" countmax="3" chance="2550" /><!-- red dragon scale -->
<item id="2547" countmax="7" chance="4250" /><!-- power bolt -->
<item id="2167" chance="5600" /><!-- energy ring -->
<item id="7402" chance="600" /><!-- dragon slayer -->
<item id="7378" countmax="3" chance="6550" /><!-- royal spear -->
<item id="1976" chance="9400" /><!-- book -->
<item id="2033" chance="3500" /><!-- golden mug -->
<item id="2492" chance="60000000" /><!-- dragon scale mail -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2492" chance="60000000" /><!-- dragon scale mail -->
<item id="2177" chance="1075" /><!-- life crystal -->
<item id="2498" chance="725" /><!-- royal helmet -->
<item id="2528" chance="800" /><!-- tower shield -->
<item id="7588" chance="1400" /><!-- strong health potion -->
<item id="5948" chance="1500" /><!-- red dragon leather -->
<item id="2392" chance="850" /><!-- fire sword -->
<item id="2479" chance="925" /><!-- strange helmet -->
<item id="7399" chance="575" /><!-- dragon lord trophy -->
</inside>
</item>
bit harder to edit(copy to clean lua file all main code at least, edit, paste to mod again... just stupid, good for ready module but for noting more
and if while coding and testing I ahve to register normal why what is the reason to put effort to convert?
anyway, it looks good and probably also works good but lua way is too limited
Embed Lua for scriptable appsThe Lua programming language is a small scripting language specifically designed to be embedded in other programs. Lua's C API allows exceptionally clean and simple code both to call Lua from C, and to call C from Lua. This allows developers who want a convenient runtime scripting language to easily implement the basic API elements needed by the scripting language, then use Lua code from their applications. This article introduces the Lua language as a possible tool for simplifying common development tasks, and discusses some of the reasons to embed a scripting language in the first place.
yesIm using tfs 0.2.1 (8.7) its that the cause?
Im using tfs 0.2.1 (8.7) its that the cause?
Wow, first release? Wouldn't guess that with your 15,000 posts
But well done I guess xD