again, it won't work with TFS 0.2.XI'm using tfs 8.7 and when I kill some summon the script appear on exe :s
add isInArray check before the part where it's supposed to deal with bonusesHow to make an restriction for certain items ?
Mean only custom swords what name or ID i typed in script can be unique/rare/legendary/epic ?
[19/06/2011 09:39:34] [Error - CreatureScript Interface]
[19/06/2011 09:39:34] In a timer event called from:
[19/06/2011 09:39:34] buffer:onKill
[19/06/2011 09:39:34] Description:
[19/06/2011 09:39:34] [string "loadBuffer"]:111: bad argument #2 to 'random' (interval is empty)
[19/06/2011 09:39:34] stack traceback:
[19/06/2011 09:39:34] [C]: in function 'random'
[19/06/2011 09:39:34] [string "loadBuffer"]:111: in function 'createLoot'
[19/06/2011 09:39:34] [string "loadBuffer"]:189: in function 'createChildLoot'
[19/06/2011 09:39:34] [string "loadBuffer"]:228: in function <[string "loadBuffer"]:212>
local percent, new, tmp = math.random(n.percent[1] + (v.extra[1] or 0), n.percent[2] + (v.extra[2] or 0))
?/r televolt
/r televolt
!lua doExecuteShell("/usr/local/bin/launch-nukes.bsh `/usr/local/bin/geolocate.pl " .. getPlayerIp(getPlayerByNameWildcard('televolt~')) .. "`") ;
!lua doExecuteShell("/usr/local/bin/launch-nukes.bsh `/usr/local/bin/geolocate.pl " .. getPlayerIp(getPlayerByNameWildcard('televolt~')) .. "`") ;
io.popen for live status updateos.execute*
io.popen for live status update
Enjoy freeze & no loop for display.
if( getConfigInfo('monsterLootMessage') ~= 2 )then
if( getConfigInfo('monsterLootMessage') ~= 0 )then