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Monster attack

Peacy

Member
Joined
Mar 20, 2008
Messages
488
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Location
The Netherlands
Hi,

I was wondering how I could make this monster attack:

Spark hit (reduces all melee and distance skill by 35-65% for about 8 seconds).


Thanks in advance,
Peacy
 
Try:

XML:
<attack name="skills" interval="2000" chance="27" target="1" radius="3" meleePercent="65" duration="8000">
            <attribute key="shootEffect" value="whirlwindclub"/>
            <attribute key="areaEffect" value="redspark"/>
        </attack> 

<attack name="skills" interval="2000" chance="27" target="1" radius="3" distancePercent="65" duration="8000">
            <attribute key="shootEffect" value="whirlwindclub"/>
            <attribute key="areaEffect" value="redspark"/>
        </attack>
 
Effects

XML:
<?xml version="1.0"?>
<effects>
<effect value="0" name="redspark"/>
<effect value="1" name="bluebubble"/>
<effect value="2" name="poff"/>
<effect value="3" name="yellowspark"/>
<effect value="4" name="explosionarea"/>
<effect value="5" name="explosion"/>
<effect value="6" name="firearea"/>
<effect value="7" name="yellowbubble"/>
<effect value="8" name="greenbubble"/>
<effect value="9" name="blackspark"/>
<effect value="10" name="teleport"/>
<effect value="11" name="energy"/>
<effect value="12" name="blueshimmer"/>
<effect value="13" name="redshimmer"/>
<effect value="14" name="greenshimmer"/>
<effect value="15" name="fire"/>
<effect value="16" name="greenspark"/>
<effect value="17" name="mortarea"/>
<effect value="18" name="greennote"/>
<effect value="19" name="rednote"/>
<effect value="20" name="poison"/>
<effect value="21" name="yellownote"/>
<effect value="22" name="purplenote"/>
<effect value="23" name="bluenote"/>
<effect value="24" name="whitenote"/>
<effect value="25" name="bubbles"/>
<effect value="26" name="dice"/>
<effect value="27" name="giftwraps"/>
<effect value="28" name="yellowfirework"/>
<effect value="29" name="redfirework"/>
<effect value="30" name="bluefirework"/>
<effect value="31" name="stun"/>
<effect value="32" name="sleep"/>
<effect value="33" name="watercreature"/>
<effect value="34" name="groundshaker"/>
<effect value="35" name="hearts"/>
<effect value="36" name="fireattack"/>
<effect value="37" name="energyarea"/>
<effect value="38" name="smallclouds"/>
<effect value="39" name="holydamage"/>
<effect value="40" name="bigclouds"/>
<effect value="41" name="icearea"/>
<effect value="42" name="icetornado"/>
<effect value="43" name="iceattack"/>
<effect value="44" name="stones"/>
<effect value="45" name="smallplants"/>
<effect value="46" name="carniphila"/>
<effect value="47" name="purpleenergy"/>
<effect value="48" name="yellowenergy"/>
<effect value="49" name="holyarea"/>
<effect value="50" name="bigplants"/>
<effect value="51" name="cake"/>
<effect value="52" name="giantice"/>
<effect value="53" name="watersplash"/>
<effect value="54" name="plantattack"/>
<effect value="55" name="tutorialarrow"/>
<effect value="56" name="tutorialsquare"/>
<effect value="57" name="mirrorhorizontal"/>
<effect value="58" name="mirrorvertical"/>
<effect value="59" name="skullhorizontal"/>
<effect value="60" name="skullvertical"/>
<effect value="61" name="assassin"/>
<effect value="62" name="stepshorizontal"/>
<effect value="63" name="bloodysteps"/>
<effect value="64" name="stepsvertical"/>
<effect value="65" name="yalaharighost"/>
<effect value="66" name="bats"/>
<effect value="67" name="smoke"/>
<effect value="68" name="insects"/>
<effect value="69" name="dragonhead"/>
<effect value="70" name="orshaman"/>
<effect value="71" name="orcshamanfire"/>
<effect value="72" name="thunder"/>
<effect value="73" name="ferumbras"/>
<effect value="74" name="confettihorizontal"/>
<effect value="75" name="confettivertical"/>
</effects>

Shoots

XML:
<?xml version="1.0"?>
<shots>
<shot value="0" name="spear"/>
<shot value="1" name="bolt"/>
<shot value="2" name="arrow"/>
<shot value="3" name="fire"/>
<shot value="4" name="energy"/>
<shot value="5" name="poisonarrow"/>
<shot value="6" name="burstarrow"/>
<shot value="7" name="throwingstar"/>
<shot value="8" name="throwingknife"/>
<shot value="9" name="smallstone"/>
<shot value="10" name="death"/>
<shot value="11" name="largerock"/>
<shot value="12" name="snowball"/>
<shot value="13" name="powerbolt"/>
<shot value="14" name="poison"/>
<shot value="15" name="infernalbolt"/>
<shot value="16" name="huntingspear"/>
<shot value="17" name="enchantedspear"/>
<shot value="18" name="redstar"/>
<shot value="19" name="greenstar"/>
<shot value="20" name="royalspear"/>
<shot value="21" name="sniperarrow"/>
<shot value="22" name="onyxarrow"/>
<shot value="23" name="piercingbolt"/>
<shot value="24" name="whirlwindsword"/>
<shot value="25" name="whirlwindaxe"/>
<shot value="26" name="whirlwindclub"/>
<shot value="27" name="etherealspear"/>
<shot value="28" name="ice"/>
<shot value="29" name="earth"/>
<shot value="30" name="holy"/>
<shot value="31" name="suddendeath"/>
<shot value="32" name="flasharrow"/>
<shot value="33" name="flammingarrow"/>
<shot value="34" name="shiverarrow"/>
<shot value="35" name="energyball"/>
<shot value="36" name="smallice"/>
<shot value="37" name="smallholy"/>
<shot value="38" name="smallearth"/>
<shot value="39" name="eartharrow"/>
<shot value="40" name="explosion"/>
<shot value="41" name="cake"/>
<shot value="42" name="UNK1"/>   <!-- PENDIENTE NO TIENE NOMBRE Y DA BUG -->
<shot value="43" name="tarsalarrow"/>
<shot value="44" name="vortexbolt"/>
<shot value="45" name="UNK2"/>   <!-- PENDIENTE NO TIENE NOMBRE Y DA BUG -->
<shot value="46" name="football"/>
</shots>
 
Yes is valid :D

<attack name="melee" interval="2000" min="-20" max="-300"/>

Or

<attack name="melee" interval="2000" chance="100" min="-20" max="-300"/>

Or + condition

<attack name="melee" interval="2000" min="-20" max="-300" fire="2000"/> (fire, energy, poison, dazle, etc...)
 
Last edited:
Try:

XML:
<attack name="manadrain" interval="2200" chance="34" range="7" radius="4" target="1" min="-200" max="-600">
        <attribute key="shootEffect" value="energy"/>
        <attribute key="areaEffect" value="bigclouds"/>
</attack>
 
@UP

Sweet thanks

Try:

XML:
<attack name="skills" interval="2000" chance="27" target="1" radius="3" meleePercent="65" duration="8000">
            <attribute key="shootEffect" value="whirlwindclub"/>
            <attribute key="areaEffect" value="redspark"/>
        </attack> 

<attack name="skills" interval="2000" chance="27" target="1" radius="3" distancePercent="65" duration="8000">
            <attribute key="shootEffect" value="whirlwindclub"/>
            <attribute key="areaEffect" value="redspark"/>
        </attack>

Players can't heal during the meleePercent/distancePercent is down
 
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