Lessaire
Omniscient Hypervisor
Here is a chart I made with a little bit of TextFX and RegEx magic that I thought some of you OtLanders out there may appreciate and find useful. Designed for a Consolas font @ 120 char width.
MonsterElementReference.log
MonsterElementReference.log
Code:
___ ______________________ ____ __________________________________________ ___
| |~~~~~~~~~~~~~~| Monster Defaults |~~~~~~~~~~~~~~~~~~~|~~|~~~~~~| Skulls - PartyShields - GuildEmblems |~~~~~~~| |
|_|______________|____________________|___________________|~~|______|________________________________________|_______|_|
| canPushItems ..... false | runAwayHealth ............ 0 |~~| Flag Reference | ID | Symbol |
| canPushCreatures . false | healthMin ................ 0 |~~|__________________|____|_________________________________|
| isSummonable ..... false | manaCost ................. 0 |~~| none ........... | 0 | .......... SKULL_NONE ......... |
| isIllusionable ... false | lightLevel ............... 0 |~~| yellow ......... | 1 | .......... SKULL_YELLOW ....... |
| isConvinceable ... false | lightColor ............... 0 |~~| green .......... | 2 | .......... SKULL_GREEN ........ |
| isLureable ....... false | yellSpeedTicks ........... 0 |~~| white .......... | 3 | .......... SKULL_WHITE ........ |
| isWalkable ....... false | yellChance ............... 0 |~~| red ............ | 4 | .......... SKULL_RED .......... |
| hideName ......... false | changeTargetSpeed ........ 0 |~~| black .......... | 5 | .......... SKULL_BLACK ........ |
| hideHealth ....... false | changeTargetChance ....... 0 |~~| orange ......... | 6 | .......... SKULL_ORANGE ....... |
| pushable .......... true | maxSummons .............. -1 |~~|__________________|____|_________________________________|
| isAttackable ...... true | targetDistance ........... 1 |~~| none ........... | 0 | ......... SHIELD_NONE ......... |
| isHostile ......... true | staticAttackChance ...... 95 |~~| whiteblue ...... | 1 | ...... SHIELD_WHITEBLUE ....... |
| experience ........... 0 | health ................. 100 |~~| whiteyellow .... | 2 | ..... SHIELD_WHITEYELLOW ...... |
| defense .............. 0 | healthMax .............. 100 |~~| blue ........... | 3 | ......... SHIELD_BLUE ......... |
| armor ................ 0 | baseSpeed .............. 200 |~~| yellow ......... | 4 | ........ SHIELD_YELLOW ........ |
| lookCorpse ........... 0 | race ............ RACE_BLOOD |~~| blueshareon .... | 5 | .... SHIELD_BLUE_SHAREDEXP .... |
| corpseUnique ......... 0 | skull ........... SKULL_NONE |~~| yellowshareon .. | 6 | ... SHIELD_YELLOW_SHAREDEXP ... |
| corpseAction ......... 0 | partyShield .... SHIELD_NONE |~~| blueshareblink . | 7 | SHIELD_BLUE_NOSHAREDEXP_BLINK |
| conditionImmunities .. 0 | guildEmblem .... EMBLEM_NONE |~~| yellowshareblink | 8 | ... SHIELD_BLUE_NOSHAREDEXP ... |
| damageImmunities ..... 0 | lootMessage . LOOTMSG_IGNORE |~~| blueshareoff ... | 9 | SHIELD_YELLOW_NOSHAREDEXP_BLINK |
| outfit.lookHead ...... 0 |______________________________|~~| whitenoshareoff | 10 | .. SHIELD_YELLOW_NOSHAREDEXP .. |
| outfit.lookBody ...... 0 |~~~|~~~~~~~| Races |~~~~~~|~~~~~~|__________________|____|_________________________________|
| outfit.lookLegs ...... 0 |~~~|_______|_______|______|~~~~~~| none ........... | 0 | .......... EMBLEM_NONE ........ |
| outfit.lookFeet ...... 0 |~~~| venom ... RACE_VENOM |~~~~~~| green .......... | 1 | .......... EMBLEM_GREEN ....... |
| outfit.lookType ...... 0 |~~~| blood ... RACE_BLOOD |~~~~~~| red ............ | 2 | .......... EMBLEM_RED ......... |
| outfit.lookTypeEx .... 0 |~~~| undead . RACE_UNDEAD |~~~~~~| blue ........... | 3 | .......... EMBLEM_BLUE ........ |
| outfit.lookAddons .... 0 |~~~| fire ..... RACE_FIRE |~~~~~~|__________________|____|_________________________________|
| outfit.lookMount ..... 0 |~~~| energy . RACE_ENERGY |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|__________________________|~~~|______________________|~~ _____________________ ~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|_|~~~~~~~~~~~~~~~~~~~~~~|_|~~~|_|~~~~~~~~~~~~~~~~~~|_|~ | Combat Elements | ~|_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|
___________________________________________________________|___________________|________________________________________
| Combat Reference | Resistance Reference | Damage Symbol | Condition Symbol | Condition Ref |Interval|
|__________________|______________________|________________________|________________________|_________________|________|
| death .... curse | ... deathPercent ... | . COMBAT_DEATHDAMAGE . | .. CONDITION_CURSED .. | cursecondition | . 4000 |
| drown .......... | ... drownPercent ... | . COMBAT_DROWNDAMAGE . | ... CONDITION_DROWN .. | drowncondition | . 5000 |
| drunk .......... | ......... - ........ | .......... - ......... | ... CONDITION_DRUNK .. | ..... - ....... | . ~- . |
| earth ........ ~ | . earthPercent ... ~ | . COMBAT_EARTHDAMAGE . | .. CONDITION_POISON .. | poisoncondition | . 5000 |
| ~ ....... poison | ~ .. poisonPercent . | ........ ^ ^ ^ ....... | ........ ^ ^ ^ ....... | ... ^ ^ ^ ..... | . ^^ . |
| energy ......... | ... energyPercent .. | . COMBAT_ENERGYDAMAGE | .. CONDITION_ENERGY .. | energycondition | 10000 |
| fire ........... | .... firePercent ... | .. COMBAT_FIREDAMAGE . | ... CONDITION_FIRE ... | . firecondition | . 9000 |
| healing ........ | .. healingPercent .. | ... COMBAT_HEALING ... | .......... - ......... | ..... - ....... | . ~- . |
| holy .... dazzle | .... holyPercent ... | .. COMBAT_HOLYDAMAGE . | .. CONDITION_DAZZLED . | dazzlecondition | 10000 |
| ice ..... freeze | .... icePercent .... | .. COMBAT_ICEDAMAGE .. | . CONDITION_FREEZING . | freezecondition | . 8000 |
| invisible ...... | ......... - ...... . | .......... - ......... | . CONDITION_INVISIBLE | ..... - ....... | *10000 |
| lifedrain ...... | . lifeDrainPercent . | .. COMBAT_LIFEDRAIN .. | .......... - ......... | ..... - ....... | . ~- . |
| manadrain ...... | . manaDrainPercent . | .. COMBAT_MANADRAIN .. | .......... - ......... | ..... - ....... | . ~- . |
| outfit ......... | ......... - ........ | .......... - ......... | ... CONDITION_OUTFIT . | ..... - ....... | . ~- . |
| paralyze ....... | ......... - ........ | .......... - ......... | . CONDITION_PARALYZE . | ..... - ....... | . ~- . |
| physical . melee | .. physicalPercent . | COMBAT_PHYSICALDAMAGE | . CONDITION_BLEEDING . | bleedcondition | . 5000 |
| undefined ...... | . undefinedPercent . | COMBAT_UNDEFINEDDAMAGE | ... CONDITION_NONE ... | ..... - ....... | . ~- . |
|__________________|______________________|________________________|________________________|_________________|________|
| Special cases not represented here: energyfield, firefield, poisonfield, speed, strength |
| Alternate condition names not listed: deathcondition, earthcondition, holycondition, icecondition, physicalcondition |
| *: Invisible does not reiterate, it's default duration is shown instead |
|______________________________________________________________________________________________________________________|
| |~~~~~~~ _________________ | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | _____________________________________ ~~~~~~~~~~~| |
|_|~~~~~ | Monster Flags | |_|~~~~~~~~~~~~~~~~~~~~~ ___ |_| | Supplemental Condition Parameters | ~~~~~~~~~|_|
____________|_______________|____________________________|~|_______|___________________________________|________________
| Flag Reference | Type | Internal Name |~| axe ............................ CONDITIONPARAM_SKILL_AXE |
|____________________|________________|__________________|~| club .......................... CONDITIONPARAM_SKILL_CLUB |
| attackable ....... | Boolean String ..... isAttackable |~| distance .................. CONDITIONPARAM_SKILL_DISTANCE |
| hostile .......... | Boolean String ........ isHostile |~| fishing .................... CONDITIONPARAM_SKILL_FISHING |
| pushable ......... | Boolean String ......... pushable |~| fist .......................... CONDITIONPARAM_SKILL_FIST |
| canpushcreatures . | Boolean String . canPushCreatures |~| melee ........................ CONDITIONPARAM_SKILL_MELEE |
| canpushitems ..... | Boolean String ..... canPushItems |~| shielding ................... CONDITIONPARAM_SKILL_SHIELD |
| walkable ......... | Boolean String ....... isWalkable |~| sword ........................ CONDITIONPARAM_SKILL_SWORD |
| lureable ......... | Boolean String ....... isLureable |~| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ |
| convinceable ..... | Boolean String ... isConvinceable |~| axePercent .............. CONDITIONPARAM_SKILL_AXEPERCENT |
| summonable ....... | Boolean String ..... isSummonable |~| clubPercent ............ CONDITIONPARAM_SKILL_CLUBPERCENT |
| illusionable ..... | Boolean String ... isIllusionable |~| distancePercent .... CONDITIONPARAM_SKILL_DISTANCEPERCENT |
| hidehealth ....... | Boolean String ....... hideHealth |~| fishingPercent ...... CONDITIONPARAM_SKILL_FISHINGPERCENT |
| hidename ......... | Boolean String ......... hideName |~| fistPercent ............ CONDITIONPARAM_SKILL_FISTPERCENT |
| emblem ........... | Emblems String ...... guildEmblem |~| meleePercent .......... CONDITIONPARAM_SKILL_MELEEPERCENT |
| shield ........... | Shields String ...... partyShield |~| shieldingPercent ..... CONDITIONPARAM_SKILL_SHIELDPERCENT |
| skull ............ | Skulls String ............. skull |~| swordPercent .......... CONDITIONPARAM_SKILL_SWORDPERCENT |
| lightcolor ....... | Integer .............. lightColor |~|___________________________________________________________|
| lightlevel ....... | Integer .............. lightLevel |~| magiclevelPercent . CONDITIONPARAM_STAT_MAGICLEVELPERCENT |
| runonhealth ...... | Integer ........... runAwayHealth |~| maglevelPercent ... CONDITIONPARAM_STAT_MAGICLEVELPERCENT |
| staticattack ..... | Integer ...... staticAttackChance |~| maxhealthPercent ... CONDITIONPARAM_STAT_MAXHEALTHPERCENT |
| targetdistance ... | Integer .......... targetDistance |~| maxmanaPercent ....... CONDITIONPARAM_STAT_MAXMANAPERCENT |
| lootmessage ...... | LootMessage_t ....... lootMessage |~| soulPercent ............. CONDITIONPARAM_STAT_SOULPERCENT |
|____________________|___________________________________|_|___________________________________________________________|
| Alternate supplemental condition parameter names not listed: |
| dist, distPercent, fish, fishPercent, magiclevel, maglevel, maxhealth, maxmana, shield, shieldPercent, soul |
| The other condition parameters are: CONDITIONPARAM_DELAYED CONDITIONPARAM_TICKINTERVAL CONDITIONPARAM_MAXVALUE |
| CONDITIONPARAM_MINVALUE CONDITIONPARAM_STARTVALUE |
|______________________________________________________________________________________________________________________|
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ____________________________________ | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_| | Area Effects and Shoot Effects | |_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|
__________________________________________|__________________________________|__________________________________________
| redspark ...... | MAGIC_EFFECT_DRAW_BLOOD ...... | 0 |~| hearts ......... | MAGIC_EFFECT_HEARTS .......... | 35 |
| bluebubble .... | MAGIC_EFFECT_LOSE_ENERGY ..... | 1 |~| fireattack ..... | MAGIC_EFFECT_FIREATTACK ...... | 36 |
| poff .......... | MAGIC_EFFECT_POFF ............ | 2 |~| energyarea ..... | MAGIC_EFFECT_ENERGY_AREA ..... | 37 |
| yellowspark ... | MAGIC_EFFECT_BLOCKHIT ........ | 3 |~| smallclouds .... | MAGIC_EFFECT_SMALLCLOUDS ..... | 38 |
| explosionarea . | MAGIC_EFFECT_EXPLOSION_AREA .. | 4 |~| holydamage ..... | MAGIC_EFFECT_HOLYDAMAGE ...... | 39 |
| explosion ..... | MAGIC_EFFECT_EXPLOSION_DAMAGE | 5 |~| bigclouds ...... | MAGIC_EFFECT_BIGCLOUDS ....... | 40 |
| firearea ...... | MAGIC_EFFECT_FIRE_AREA ....... | 6 |~| icearea ........ | MAGIC_EFFECT_ICEAREA ......... | 41 |
| yellowbubble .. | MAGIC_EFFECT_YELLOW_RINGS .... | 7 |~| icetornado ..... | MAGIC_EFFECT_ICETORNADO ...... | 42 |
| greenbubble ... | MAGIC_EFFECT_POISON_RINGS .... | 8 |~| iceattack ...... | MAGIC_EFFECT_ICEATTACK ....... | 43 |
| blackspark .... | MAGIC_EFFECT_HIT_AREA ........ | 9 |~| stones ......... | MAGIC_EFFECT_STONES .......... | 44 |
| teleport ...... | MAGIC_EFFECT_TELEPORT ........ | 10 |~| smallplants .... | MAGIC_EFFECT_SMALLPLANTS ..... | 45 |
| energy ........ | MAGIC_EFFECT_ENERGY_DAMAGE ... | 11 |~| carniphila ..... | MAGIC_EFFECT_CARNIPHILA ...... | 46 |
| blueshimmer ... | MAGIC_EFFECT_WRAPS_BLUE ...... | 12 |~| purpleenergy ... | MAGIC_EFFECT_PURPLEENERGY .... | 47 |
| redshimmer .... | MAGIC_EFFECT_WRAPS_RED ....... | 13 |~| yellowenergy ... | MAGIC_EFFECT_YELLOWENERGY .... | 48 |
| greenshimmer .. | MAGIC_EFFECT_WRAPS_GREEN ..... | 14 |~| holyarea ....... | MAGIC_EFFECT_HOLYAREA ........ | 49 |
| fire .......... | MAGIC_EFFECT_HITBY_FIRE ...... | 15 |~| bigplants ...... | MAGIC_EFFECT_BIGPLANTS ....... | 50 |
| greenspark .... | MAGIC_EFFECT_POISON .......... | 16 |~| cake ........... | MAGIC_EFFECT_CAKE ............ | 51 |
| mortarea ...... | MAGIC_EFFECT_MORT_AREA ....... | 17 |~| giantice ....... | MAGIC_EFFECT_GIANTICE ........ | 52 |
| greennote ..... | MAGIC_EFFECT_SOUND_GREEN ..... | 18 |~| watersplash .... | MAGIC_EFFECT_WATERSPLASH ..... | 53 |
| rednote ....... | MAGIC_EFFECT_SOUND_RED ....... | 19 |~| plantattack .... | MAGIC_EFFECT_PLANTATTACK ..... | 54 |
| poison ........ | MAGIC_EFFECT_POISON_AREA ..... | 20 |~| tutorialarrow .. | MAGIC_EFFECT_TUTORIALARROW ... | 55 |
| yellownote .... | MAGIC_EFFECT_SOUND_YELLOW .... | 21 |~| tutorialsquare . | MAGIC_EFFECT_TUTORIALSQUARE .. | 56 |
| purplenote .... | MAGIC_EFFECT_SOUND_PURPLE .... | 22 |~| mirrorhorizontal | MAGIC_EFFECT_MIRRORHORIZONTAL | 57 |
| bluenote ...... | MAGIC_EFFECT_SOUND_BLUE ...... | 23 |~| mirrorvertical . | MAGIC_EFFECT_MIRRORVERTICAL .. | 58 |
| whitenote ..... | MAGIC_EFFECT_SOUND_WHITE ..... | 24 |~| skullhorizontal | MAGIC_EFFECT_SKULLHORIZONTAL . | 59 |
| bubbles ....... | MAGIC_EFFECT_BUBBLES ......... | 25 |~| skullvertical .. | MAGIC_EFFECT_SKULLVERTICAL ... | 60 |
| dice .......... | MAGIC_EFFECT_CRAPS ........... | 26 |~| assassin ....... | MAGIC_EFFECT_ASSASSIN ........ | 61 |
| giftwraps ..... | MAGIC_EFFECT_GIFT_WRAPS ...... | 27 |~| stepshorizontal | MAGIC_EFFECT_STEPSHORIZONTAL . | 62 |
| yellowfirework | MAGIC_EFFECT_FIREWORK_YELLOW . | 28 |~| bloodysteps .... | MAGIC_EFFECT_BLOODYSTEPS ..... | 63 |
| redfirework ... | MAGIC_EFFECT_FIREWORK_RED .... | 29 |~| stepsvertical .. | MAGIC_EFFECT_STEPSVERTICAL ... | 64 |
| bluefirework .. | MAGIC_EFFECT_FIREWORK_BLUE ... | 30 |~| yalaharighost .. | MAGIC_EFFECT_YALAHARIGHOST ... | 65 |
| stun .......... | MAGIC_EFFECT_STUN ............ | 31 |~| bats ........... | MAGIC_EFFECT_BATS ............ | 66 |
| sleep ......... | MAGIC_EFFECT_SLEEP ........... | 32 |~| smoke .......... | MAGIC_EFFECT_SMOKE ........... | 67 |
| watercreature . | MAGIC_EFFECT_WATERCREATURE ... | 33 |~| insects ........ | MAGIC_EFFECT_INSECTS ......... | 68 |
| groundshaker .. | MAGIC_EFFECT_GROUNDSHAKER .... | 34 |_| dragonhead ..... | MAGIC_EFFECT_DRAGONHEAD ...... | 69 |
|~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ _ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~|
| spear ......... | SHOOT_EFFECT_SPEAR ........... | 0 |~| onyxarrow ...... | SHOOT_EFFECT_ONYXARROW ....... | 22 |
| bolt .......... | SHOOT_EFFECT_BOLT ............ | 1 |~| piercingbolt ... | SHOOT_EFFECT_PIERCINGBOLT .... | 23 |
| arrow ......... | SHOOT_EFFECT_ARROW ........... | 2 |~| whirlwindsword . | SHOOT_EFFECT_WHIRLWINDSWORD .. | 24 |
| fire .......... | SHOOT_EFFECT_FIRE ............ | 3 |~| whirlwindaxe ... | SHOOT_EFFECT_WHIRLWINDAXE .... | 25 |
| energy ........ | SHOOT_EFFECT_ENERGY .......... | 4 |~| whirlwindclub .. | SHOOT_EFFECT_WHIRLWINDCLUB ... | 26 |
| poisonarrow ... | SHOOT_EFFECT_POISONARROW ..... | 5 |~| etherealspear .. | SHOOT_EFFECT_ETHEREALSPEAR ... | 27 |
| burstarrow .... | SHOOT_EFFECT_BURSTARROW ...... | 6 |~| ice ............ | SHOOT_EFFECT_ICE ............. | 28 |
| throwingstar .. | SHOOT_EFFECT_THROWINGSTAR .... | 7 |~| earth .......... | SHOOT_EFFECT_EARTH ........... | 29 |
| throwingknife . | SHOOT_EFFECT_THROWINGKNIFE ... | 8 |~| holy ........... | SHOOT_EFFECT_HOLY ............ | 30 |
| smallstone .... | SHOOT_EFFECT_SMALLSTONE ...... | 9 |~| suddendeath .... | SHOOT_EFFECT_SUDDENDEATH ..... | 31 |
| death ......... | SHOOT_EFFECT_DEATH ........... | 10 |~| flasharrow ..... | SHOOT_EFFECT_FLASHARROW ...... | 32 |
| largerock ..... | SHOOT_EFFECT_LARGEROCK ....... | 11 |~| flammingarrow .. | SHOOT_EFFECT_FLAMMINGARROW ... | 33 |
| snowball ...... | SHOOT_EFFECT_SNOWBALL ........ | 12 |~| flamingarrow ... | SHOOT_EFFECT_FLAMMINGARROW ... | 34 |
| powerbolt ..... | SHOOT_EFFECT_POWERBOLT ....... | 13 |~| shiverarrow .... | SHOOT_EFFECT_SHIVERARROW ..... | 35 |
| poison ........ | SHOOT_EFFECT_POISONFIELD ..... | 14 |~| energyball ..... | SHOOT_EFFECT_ENERGYBALL ...... | 36 |
| infernalbolt .. | SHOOT_EFFECT_INFERNALBOLT .... | 15 |~| smallice ....... | SHOOT_EFFECT_SMALLICE ........ | 37 |
| huntingspear .. | SHOOT_EFFECT_HUNTINGSPEAR .... | 16 |~| smallholy ...... | SHOOT_EFFECT_SMALLHOLY ....... | 38 |
| enchantedspear | SHOOT_EFFECT_ENCHANTEDSPEAR .. | 17 |~| smallearth ..... | SHOOT_EFFECT_SMALLEARTH ...... | 39 |
| redstar ....... | SHOOT_EFFECT_REDSTAR ......... | 18 |~| eartharrow ..... | SHOOT_EFFECT_EARTHARROW ...... | 40 |
| greenstar ..... | SHOOT_EFFECT_GREENSTAR ....... | 19 |~| explosion ...... | SHOOT_EFFECT_EXPLOSION ....... | 41 |
| royalspear .... | SHOOT_EFFECT_ROYALSPEAR ...... | 20 |~| cake ........... | SHOOT_EFFECT_CAKE ............ | 42 |
| sniperarrow ... | SHOOT_EFFECT_SNIPERARROW ..... | 21 |~|___________________|_________________________________|____|
|__________________|_________________________________|____|~|_|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|_|
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