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Monster only do one summon? Help!

Westbay

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Joined
Mar 6, 2018
Messages
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I can't figure out how to get my monster to do multiple summons at the same time, it only spawns a new summon whenever the first one is killed. Any help?

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Braindeath" nameDescription="a braindeath" race="undead" experience="1000000" speed="500" manacost="0">
<health now="300000" max="300000"/>
<look type="256" corpse="7256"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-900" max="-1100">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" range="7" min="-900" max="-1100">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="shootEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-600" max="-800">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-600" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="2000" chance="25" min="9000" max="11000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<summons maxSummons="5">
<summon name="Grim Reaper" interval="2000" chance="75"/>
<summon name="Grim Reaper" interval="2000" chance="75"/>
<summon name="Grim Reaper" interval="2000" chance="75"/>
<summon name="Grim Reaper" interval="2000" chance="75"/>
<summon name="Grim Reaper" interval="2000" chance="75"/>
</summons>
<loot>
<item id="2160" countmax="30"/><!-- crystal coin -->
<item id="2152" countmax="99"/><!-- platinum coin -->
<item id="7364" countmax="4" chance="10000"/><!-- sniper arrows -->
<item id="11304" chance="3000"/><!-- zaoan legs -->
<item id="8266" chance="3000"/><!-- koshei's ancient amulet -->
<item id="8871" chance="3000"/><!-- focus cape -->
<item id="8930" chance="3000"/><!-- emerald sword -->
<item id="8924" chance="3000"/><!-- hellforged axe -->
<item id="8928" chance="3000"/><!-- obsidian truncheon -->
<item id="5898"/><!-- bonelord eye -->
<item id="7407" chance="1000"/><!-- haunted blade -->
<item id="2518" chance="750"/><!-- beholder shield -->
<item id="7452" chance="950"/><!-- spiked squelcher-->
<item id="3972" chance="500"/><!-- beholder helmet -->
</loot>
</monster>
 
Solution
T
Adding max="x" I suppose?


Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Braindeath" nameDescription="a braindeath" race="undead" experience="1000000" speed="500" manacost="0">
<health now="300000" max="300000"/>
<look type="256" corpse="7256"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-900" max="-1100">
<attribute...
Adding max="x" I suppose?


Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Braindeath" nameDescription="a braindeath" race="undead" experience="1000000" speed="500" manacost="0">
<health now="300000" max="300000"/>
<look type="256" corpse="7256"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-900" max="-1100">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" range="7" min="-900" max="-1100">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="shootEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-600" max="-800">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-600" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="2000" chance="25" min="9000" max="11000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<summons maxSummons="5">
<summon name="Grim Reaper" interval="2000" chance="75" max="5"/>
</summons>
<loot>
<item id="2160" countmax="30"/><!-- crystal coin -->
<item id="2152" countmax="99"/><!-- platinum coin -->
<item id="7364" countmax="4" chance="10000"/><!-- sniper arrows -->
<item id="11304" chance="3000"/><!-- zaoan legs -->
<item id="8266" chance="3000"/><!-- koshei's ancient amulet -->
<item id="8871" chance="3000"/><!-- focus cape -->
<item id="8930" chance="3000"/><!-- emerald sword -->
<item id="8924" chance="3000"/><!-- hellforged axe -->
<item id="8928" chance="3000"/><!-- obsidian truncheon -->
<item id="5898"/><!-- bonelord eye -->
<item id="7407" chance="1000"/><!-- haunted blade -->
<item id="2518" chance="750"/><!-- beholder shield -->
<item id="7452" chance="950"/><!-- spiked squelcher-->
<item id="3972" chance="500"/><!-- beholder helmet -->
</loot>
</monster>
 
Solution
It worked, thank you! :)
Adding max="x" I suppose?


Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Braindeath" nameDescription="a braindeath" race="undead" experience="1000000" speed="500" manacost="0">
<health now="300000" max="300000"/>
<look type="256" corpse="7256"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-900" max="-1100">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" range="7" min="-900" max="-1100">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="shootEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" chance="25" range="7" radius="7" min="-600" max="-800">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-600" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="2000" chance="25" min="9000" max="11000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<summons maxSummons="5">
<summon name="Grim Reaper" interval="2000" chance="75" max="5"/>
</summons>
<loot>
<item id="2160" countmax="30"/><!-- crystal coin -->
<item id="2152" countmax="99"/><!-- platinum coin -->
<item id="7364" countmax="4" chance="10000"/><!-- sniper arrows -->
<item id="11304" chance="3000"/><!-- zaoan legs -->
<item id="8266" chance="3000"/><!-- koshei's ancient amulet -->
<item id="8871" chance="3000"/><!-- focus cape -->
<item id="8930" chance="3000"/><!-- emerald sword -->
<item id="8924" chance="3000"/><!-- hellforged axe -->
<item id="8928" chance="3000"/><!-- obsidian truncheon -->
<item id="5898"/><!-- bonelord eye -->
<item id="7407" chance="1000"/><!-- haunted blade -->
<item id="2518" chance="750"/><!-- beholder shield -->
<item id="7452" chance="950"/><!-- spiked squelcher-->
<item id="3972" chance="500"/><!-- beholder helmet -->
</loot>
</monster>
 
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