jogui1
Server developer
- Joined
- Feb 13, 2009
- Messages
- 108
- Reaction score
- 13
Hey, for my server im creating a few new vocations (tank,dps,support)
I would like to get some help with some configurations.
Under here is one of my new vocations.
Alredy thanks for anyone that gives me some information and advice
I would like some information about:
attackspeed="2000" If i change it to like 1500 how mutch faster slower wil that be?(want to make a 2h class that hits stronger and a dual wielding class that attacks fasters (but stil arround same dps)
basespeed="220" What is this and how does it work?
meleeDamage="1.0" If i change this to like "1.1" is it 10% more damage than? or how does it work?
distDamage="1.0" Does this only count for ranged damage or also magic damage? since there both distance attacks.
defense="1.0" armor="1.0" What are the diffrences between those to? Also if i change it to like armor="1.1" Does my armor stats on the armors increase by 10%?
And what happens when i change defense? (Want to know this for the tank classes)
manamultiplier="1.1" Whats this and how does it work?
And last
<skill id="0" multiplier="1.5"/> So i assume that if i change that to <skill id="0" multiplier="3.0"/> U get your skil increase 2x faster?
If not how does this work?
I would like to get some help with some configurations.
Under here is one of my new vocations.
Alredy thanks for anyone that gives me some information and advice
Code:
<vocation id="1" clientid="1" name="Recruit" description="a recruit" gaincap="25" gainhp="10" gainmana="25" gainhpticks="6" gainhpamount="5" gainmanaticks="3" gainmanaamount="5" manamultiplier="1.1" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="0">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
I would like some information about:
attackspeed="2000" If i change it to like 1500 how mutch faster slower wil that be?(want to make a 2h class that hits stronger and a dual wielding class that attacks fasters (but stil arround same dps)
basespeed="220" What is this and how does it work?
meleeDamage="1.0" If i change this to like "1.1" is it 10% more damage than? or how does it work?
distDamage="1.0" Does this only count for ranged damage or also magic damage? since there both distance attacks.
defense="1.0" armor="1.0" What are the diffrences between those to? Also if i change it to like armor="1.1" Does my armor stats on the armors increase by 10%?
And what happens when i change defense? (Want to know this for the tank classes)
manamultiplier="1.1" Whats this and how does it work?
And last
<skill id="0" multiplier="1.5"/> So i assume that if i change that to <skill id="0" multiplier="3.0"/> U get your skil increase 2x faster?
If not how does this work?