New monster: Mutated rat[L.100]. Located in deeper levels of Tortoises.
New monster: Priestess[L.300]. (Sorry, thats the only monster for 200+ added, as I had no time for real content those days, I gonna be better next patch)
Added level 240 strike spells and level 260 AOE spells for every vocation.
New item: Licence to kill. Can be bought for gold, and allowing you to kill anyone who is PvP protected from you. Licences are hightly limited and costly.
New item: Lottery ticket. Can be bought for event tokens in temple. There is chance to win literally literally anything with this lottery(even premium scrolls).
Regeneration ticks changed to 2 seconds instead of 1. (default vocation regeneration + regeneration from ability stones)
Jewerly tool now got possibility to choice, stone from which slot going to be removed(watch its description).
Defense event is now opened for level 200+ also(just we are in lack of monsters for 200+, but its np xD). Also a lot of fixes to defense events, rebalance of towers, some more minor features to event.
Now, monsters which are higher level than you, give additional experience(up to 25%) and vice versa, lower monsters give less experience.
Better randomization to magic gems usage, to avoid huge lucky and unlucky streaks.
Added lower grades magic gems to loot of high leveled monsters.
Fix that level 200+ monsters can be skulled now.
Frost Maiden, Gargoyle and Ice Golem were moved to 260 level monsters from level 250.
Surviving event going to be auto launched since 18:00, every 2 hours, till 02:00(going to extend limits if there will be more players on different times),also minor changes to event mechanics.
Fixed opening channels and all found issues related to players with displayed guild tags.
Finally rewrote additional lifes system from scratch...now they are working like they should work, Player is actually dying, but not losing experience or items. Players with additional lives are NOT pvp protected now(as you will gain unjustified kills properly).
Fix to pvp protection system, which allow to fightback vs yellow skull players.
Drop chance for weapon is lowered in all cases of death now, not only in PvM.
Potions count now showing on use by hotkey.
More minor fixes.