• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

New doors 8:50

vander

Mapper/Hoster
Joined
May 10, 2009
Messages
111
Reaction score
0
Location
Brasil
Como acrescentar as novas portas 8.50?
Eu ja acrescentei os scripts no arquivo itens.xml, acrescentei os IDS das portas no arquivo actions.xml e atualizei o arquivo doors.lua.
Quando eu abro o mapa reconhece as portas mas as portas não abrem e não fecham.
o que eu faço?

translate to English

How to add the new doors 8:50?
I already added the scripts in the file itens.xml, I added the IDS of the doors in actions.xml file and updated the file doors.lua.
When I open the map recognizes the doors but the doors do not open and not closed.
what I do.
 
English:
Check movements.xml, as you may need to add something there. If that doesn't fix it then it's an error in your script.

Portuguese:
Verifique seu movements.xml como pode ter que adicionar as portas aí. Se isso não o fixa então é um erro em seu script.

Sincerely,
Leftwing
 
the error is on actions/scripts/others/doors.lua i think..

TFS Team did not added actions.xml lines about the new doors, or they just forgot to put..

EDIT:

Use this modified doors.lua

Lua:
local function checkStackpos(item, position)
position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local thing = getThingfromPos(position)
position.stackpos = STACKPOS_TOP_FIELD
local field = getThingfromPos(position)
if(item.uid ~= thing.uid and thing.itemid >= 100 or field.itemid ~= 0) then
return FALSE
end

return TRUE
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
local nuevas = {
{closed=10269, open=10270},
{closed=10272, open=10273},
{closed=10274, open=10275},
{closed=10276, open=10277},
{closed=10278, open=10279},
{closed=10280, open=10281},
{closed=10282, open=10283},
{closed=10284, open=10285},
{closed=10469, open=10470},
{closed=10471, open=10472},
{closed=10473, open=10474},
{closed=10475, open=10476},
{closed=10478, open=10479},
{closed=10480, open=10481},
{closed=10482, open=10483},
{closed=10484, open=10485},
}
for ia = 1,#nuevas do
if (item.itemid == nuevas[ia].closed) then
doTransformItem(item.uid, nuevas[ia].open)
elseif (item.itemid == nuevas[ia].open) then
doTransformItem(item.uid, nuevas[ia].closed)
end
end

if(getItemLevelDoor(item.itemid) > 0) then
if(item.actionid > 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid))) then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end

return TRUE
end

if(isInArray(specialDoors, item.itemid) == TRUE) then
if(item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) ~= -1) then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end

return TRUE
end

if(isInArray(keys, item.itemid) == TRUE) then
if(itemEx.actionid > 0) then
if(item.actionid == itemEx.actionid) then
if doors[itemEx.itemid] ~= nil then
doTransformItem(itemEx.uid, doors[itemEx.itemid])
return TRUE
end
end

doPlayerSendCancel(cid, "The key does not match.")
return TRUE
end

return FALSE
end

if(isInArray(horizontalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition) == TRUE) then
local newPosition = toPosition
newPosition.y = newPosition.y + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTilePzInfo(doorPosition) == TRUE and getTilePzInfo(newPosition) == FALSE and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if(isInArray(closingDoors, item.itemid) ~= TRUE) then
doTransformItem(item.uid, item.itemid - 1)
end
end

return TRUE
end

doTransformItem(item.uid, item.itemid - 1)
return TRUE
end

if(isInArray(verticalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition) == TRUE) then
local newPosition = toPosition
newPosition.x = newPosition.x + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTilePzInfo(doorPosition) == TRUE and getTilePzInfo(newPosition) == FALSE and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if(isInArray(closingDoors, item.itemid) ~= TRUE) then
doTransformItem(item.uid, item.itemid - 1)
end
end

return TRUE
end

doTransformItem(item.uid, item.itemid - 1)
return TRUE
end

if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition) == TRUE) then
if(item.actionid == 0) then
doTransformItem(item.uid, doors[item.itemid])
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
end

return TRUE
end

return FALSE
end

and to actions.xml

Lua:
<action itemid="10269" script="other/doors.lua"/>
<action itemid="10270" script="other/doors.lua"/>
<action itemid="10272" script="other/doors.lua"/>
<action itemid="10273" script="other/doors.lua"/>
<action itemid="10274" script="other/doors.lua"/>
<action itemid="10275" script="other/doors.lua"/>
<action itemid="10276" script="other/doors.lua"/>
<action itemid="10277" script="other/doors.lua"/>
<action itemid="10278" script="other/doors.lua"/>
<action itemid="10279" script="other/doors.lua"/>
<action itemid="10280" script="other/doors.lua"/>
<action itemid="10281" script="other/doors.lua"/>
<action itemid="10282" script="other/doors.lua"/>
<action itemid="10283" script="other/doors.lua"/>
<action itemid="10284" script="other/doors.lua"/>
<action itemid="10285" script="other/doors.lua"/>

<action itemid="10469" script="other/doors.lua"/>
<action itemid="10470" script="other/doors.lua"/>
<action itemid="10471" script="other/doors.lua"/>
<action itemid="10472" script="other/doors.lua"/>
<action itemid="10473" script="other/doors.lua"/>
<action itemid="10474" script="other/doors.lua"/>
<action itemid="10475" script="other/doors.lua"/>
<action itemid="10476" script="other/doors.lua"/>
<action itemid="10478" script="other/doors.lua"/>
<action itemid="10479" script="other/doors.lua"/>
<action itemid="10480" script="other/doors.lua"/>
<action itemid="10481" script="other/doors.lua"/>
<action itemid="10482" script="other/doors.lua"/>
<action itemid="10483" script="other/doors.lua"/>
<action itemid="10484" script="other/doors.lua"/>
<action itemid="10485" script="other/doors.lua"/>
 
Last edited:
Back
Top