It's using OTC, so check it out here: OTClient
i don't see here anything about it
It's using OTC, so check it out here: OTClient
i don't see here anything about it
That's the main board for OTC, why don't you look around?
Hmmm, let's try clicking one of the stickies: http://otland.net/f494/useful-links-169907/
OH LOOK! There it is!
swear you told me you were gonna make it standaloneThis map editor is indeed a module for OTClient, so what you need to do is, compile OTClient first using a modern GCC (recommended) version for the compilation to pass correctly.
After you're done compiling OTClient just place the executable compiled on top of your mapeditor copy then run it.
Hmm, here are the requirements:
- Creativivty is a plus
- Have very little LUA knowledge
- Knowing how to choose a good size for a widget and position.
- Good English knowledge (if you know what I mean)
- Knowing how to use Git is a plus
Ok, I've started working on Brush Palette, I'll push it when it's done. ^_^Well, if you wanna try, go ahead and:
1. Clone both repositories on GitHub (OTClient and the map editor)
2. Compile OTClient (follow the guide in their wiki)
3. Move otclient.exe to the folder where you cloned the mapeditor and run it to check if it works
Then, here are the tasks (ordered by priority):
1. Brush Palette (have a look at how the ItemPalette is made and make one like it, should be placed under it). If you can't get ever get it to show up, just contact me and I'll commit my version that's incomplete.
2. House Window (have a look at how the TownWindow is done)
3. Improvements if needed (to any of the already available widgets).
Further help:
- Check mapeditor/corelib for more widgets available
- Check otclient/src/framework/ui for more widgets
wow, it's large icons that causes that? i thought my comp jus started sucking .. =/
a feature you could add is the ability to cycle through recent brushes, it's gets annoying having to right click select a stone to add detail, then right click back to the wall/ground you were using