Well, i make this thread to request an simple thing, change the new npc system for the old one. =X
The new system is SUX for buy/sell loot, can't hide itens like keys because, always you say "offer" he shows everything, some npcs dont work on it, like this one:
and also, the mail npc dont give a label inside the parcel (only on this system).
Ahhh... I just hate it and many users hate it too (i think o0), so remove it please.
The new system is SUX for buy/sell loot, can't hide itens like keys because, always you say "offer" he shows everything, some npcs dont work on it, like this one:
Code:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello, I can enchant some weapons with my fire enchant technique, just say enchant if youre intrested.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ill talk you in a minute.')
elseif focus == cid then
talk_start = os.clock()
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Goodbye!')
focus = 0
talk_start = 0
if msgcontains(msg, 'enchant') then
selfSay('What weapon do you want to enchant to the fire version?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'spike sword') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2383) --- spike sword
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2383,1) --- spike sword
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7744) --- Spike sword with fire enchant
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the spike sword, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'barbarian axe') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2429) --- barbarian axe
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2429,1) --- barbarian axe
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7749) --- barbarian axe with fire enchant
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the barbarian axe, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'relic sword') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7383) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7383,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7745) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the relic sword, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'blacksteel sword') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7406) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7406,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7747) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the blacksteel sword, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'dragon slayer') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7402) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7402,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7748) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the dragon slayer, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'mystic blade') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7384) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7384,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7746) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the mystic blade, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'knight axe') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2430) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2430,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7750) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the knight axe, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'heroic axe') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7389) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7389,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7751) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the heroic axe, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'headchopper') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7380) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7380,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7752) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the headchopper, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'war axe') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2454) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2454,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7753) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the war axe, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'clerical mace') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2423) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2423,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7754) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the clerical mace, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'crystal mace') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2445) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2445,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7755) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the crystal mace, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'cranial basher') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7415) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7415,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7756) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the cranial basher, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'orcish maul') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,7392) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,7392,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7757) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the orcish maul, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'war hammer') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2391) --- weapon
if plats >= 60 and ing >= 5 and weap >= 1 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2391,1) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7758) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the war hammer, or else i cant enchant the weapon for you.')
end
elseif talk_state == 1 then
if msgcontains(msg, 'arrow') then
plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
weap = getPlayerItemCount(cid,2544) --- weapon
if plats >= 60 and ing >= 5 and weap >= 100 then
doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
doPlayerRemoveItem(cid,2544,100) --- weapon
selfSay('Enchantmenth completed, here is your weapon.')
doPlayerAddItem(cid,7840,100) --- fire enchanted weapon
else
selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the arrow, or else i cant enchant the weapon for you.')
end
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Goodbye!')
focus = 0
talk_start = 0
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
and also, the mail npc dont give a label inside the parcel (only on this system).
Ahhh... I just hate it and many users hate it too (i think o0), so remove it please.