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Solved NPC talkes with delay

Fermantor

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In RL Tibia, npc with long dialoges have a delay between some lines. Is it possible to make this on an Server as well?
I am using TFS 0.2.14
 
Last edited:
If there is a more legitimate way to do it, I'd be glad if someone else could write here.

Lua:
addEvent(function talk, 5000, cid)
--
function talk(cid)
npcHandler:say("Delayed message", cid)
end
 
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