• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[npc] The Oracle, one problem

Inteligentny

Im not.
Joined
Aug 2, 2008
Messages
485
Reaction score
0
Hiho :p I have question (like always) to you guys, I was trying to make the orginal oracle that will give wand/rod/spear/msg for sorc/druid/pall/knight when he will go to main.

The orginal code is:

PHP:
<npc name="The Oracle" floorchange="0" walkinterval="0">
	<health now="150" max="150"/>
	<look typeex="1448"/>
	<interaction range="3" idletime="30">
		<interact keywords="hi" focus="1">
			<!--These are the keywords will trigger this interaction-->
			<keywords>hello</keywords>
			<keywords>greet</keywords>

			<response>
				<action name="script">
					<![CDATA[
						if(getPlayerLevel(cid)) >= 8 then
							selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
							_state.b1 = (isPremium(cid) == TRUE)
							_state.topic = 1
						else
							selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")
							_state.isidle = true
						end
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="yes" topic="1">
			<!--Premium account, b1 is set in above-->
			<response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?">
				<action name="topic" value="2"/>
			</response>

			<!--Normal account-->
			<response text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?">
				<action name="topic" value="2"/>
			</response>
		</interact>

		<interact keywords="carlin" topic="2">
			<response text="IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 1
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="thais" topic="2">
			<response text="IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 2
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="venore" topic="2">
			<response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 3
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="edron" topic="2">
			<response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
				<!--Set the topic back to 2, ie. choose a new town.-->
				<action name="topic" value="2"/>
			</response>
			<!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
			<response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 3
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<!--If the player does not say any city, repeat our question-->
		<interact keywords="|*|" topic="2">
			<response b1="1" text="CARLIN, EDRON, THAIS, OR VENORE?"/>
			<response text="CARLIN, EDRON, THAIS, OR VENORE?"/>
		</interact>

		<interact keywords="sorcerer" topic="3">
			<response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 1
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="druid" topic="3">
			<response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 2
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="paladin" topic="3">
			<response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 3
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="knight" topic="3">
			<response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 4
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<!--If the player does not say any profession, repeat our question-->
		<interact keywords="|*|" topic="3">
			<response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>
		</interact>

		<interact keywords="yes" topic="4">
			<response>
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
				<action name="script">
					<![CDATA[
						local pos = 0
						if(_state.n1 == 1) then
							pos = {x=180, y=233, z=7}
						elseif(_state.n1 == 2) then
							pos = {x=180, y=233, z=7}
						elseif(_state.n1 == 3) then
							pos = {x=180, y=233, z=7}
						elseif(_state.n1 == 4) then
							pos = {x=180, y=233, z=7}
						else
							selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")
							return
						end

						selfSay("SO BE IT!")
						doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

						if(doTeleportThing(cid, pos) == 0) then
							doPlayerSetTown(cid, _state.n1)
							doPlayerSetVocation(cid, _state.n2)
							doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
						end
					]]>
				</action>
				<action name="idle" value="1"/>
			</response>
		</interact>

		<interact keywords="bye" focus="0">
			<keywords>farewell</keywords>
			<response text="Good bye. Recommend us, if you were satisfied with our service."/>
		</interact>

		<interact event="onBusy">
			<response text="WAIT UNTIL IT IS YOUR TURN!">
				<action name="addqueue" value="|PLAYER|"/>
			</response>
		</interact>

		<!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
		<interact event="onPlayerLeave" focus="0">
			<response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>
		</interact>
	</interaction>
</npc>


I was trying to add in last lines something like this but it doesnt work at all :p


i
Code:
f(doTeleportThing(cid, pos) == 0) then
											if(_state.n2 == 1) then
												if getPlayerStorageValue(cid, 19928) == -1 then  
												setPlayerStorageValue(cid, 19928, 1) 
												doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Hint: If u gain 50 club, sword or axe skill we will give you better weapon to your bp!")
												end
											elseif(_state.n2 == 2) then
												if getPlayerStorageValue(cid, 19927) == -1 then  
												setPlayerStorageValue(cid, 19927, 1) 
												doPlayerAddItem(cid,2389, 1)
												doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have found a spear. Spear is non-breakable  so you can train all the time with one.!")
												end
											elseif(_state.n2 == 3) then
												if getPlayerStorageValue(cid, 19925) == -1 then  
												setPlayerStorageValue(cid, 19925, 1) 
												doPlayerAddItem(cid,2190, 1)
												doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have found wand of vortex!")
												end
											elseif(_state.n2 == 3) then
												if getPlayerStorageValue(cid, 19925) == -1 then  
												setPlayerStorageValue(cid, 19925, 1) 
												doPlayerAddItem(cid,2190, 1)
												doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have found wand of vortex!")
												end
											end
						doPlayerSetTown(cid, _state.n1)
						doPlayerSetVocation(cid, _state.n2)
						doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
						end


I will be grateful is someone will jus takeAlook
 
Back
Top