namco
Alienbutserious
- Joined
- Sep 5, 2010
- Messages
- 148
- Solutions
- 2
- Reaction score
- 38
Hello
I'm having some trouble trying to make this
The idea is:
When player is @ marked tiles, his equipments are shown on the respective displays.
When player leave, the equipments are removed.
What I got: (+no clue of what to do XD)
error on line 4 ')' expected near ','
I'm having some trouble trying to make this
The idea is:
When player is @ marked tiles, his equipments are shown on the respective displays.
When player leave, the equipments are removed.
What I got: (+no clue of what to do XD)
error on line 4 ')' expected near ','
Lua:
function onStepIn(cid, item, position, fromPosition)
local displays = {
[up_oute] = {neck = (956, 943, 7), head = (957, 943, 7), bag = (958, 943, 7),
left = (956, 944, 7), body = (957, 944, 7), right = (958, 944, 7),
ring = (956, 945, 7), legs = (957, 945, 7), ammo = (958, 945, 7),
feet = (957, 946, 7)},
[up_outd] = {neck = (978, 943, 7), head = (979, 943, 7), bag = (980, 943, 7),
left = (978, 944, 7), body = (979, 944, 7), right = (980, 944, 7),
ring = (978, 945, 7), legs = (979, 945, 7), ammo = (980, 945, 7),
feet = (979, 946, 7)},
[d_oute] = {neck = (956, 950, 7), head = (957, 950, 7), bag = (958, 950, 7),
left = (956, 951, 7), body = (957, 951, 7), right = (958, 951, 7),
ring = (956, 952, 7), legs = (957, 952, 7), ammo = (958, 952, 7),
feet = (957, 953, 7)},
[d_outd] = {neck = (978, 950, 7), head = (979, 950, 7), bag = (980, 950, 7),
left = (978, 951, 7), body = (979, 951, 7), right = (980, 951, 7),
ring = (978, 952, 7), legs = (979, 952, 7), ammo = (980, 952, 7),
feet = (979, 953, 7)},
[up] = {neck = (967, 943, 7), head = (968, 943, 7), bag = (969, 943, 7),
left = (967, 944, 7), body = (968, 944, 7), right = (969, 944, 7),
ring = (967, 945, 7), legs = (968, 945, 7), ammo = (969, 945, 7),
feet = (968, 946, 7)},
[d] = {neck = (967, 950, 7), head = (968, 950, 7), bag = (969, 950, 7),
left = (967, 951, 7), body = (968, 951, 7), right = (969, 951, 7),
ring = (967, 952, 7), legs = (968, 952, 7), ammo = (969, 952, 7),
feet = (968, 953, 7)}
}
local slots = {[neck] = 2, [head] = 1, [bag] = 3,
[left] = 6, [body] = 4, [right] = 5,
[ring] = 9, [legs] = 7, [ammo] = 10,
[feet]= 8}
if item.actionid == 60000 then --up
if getPlayerSlotItem(cid, slots[head]) ~= nil then
doCreateItem(getPlayerSlotItem(cid, slots[head]), 1, displays[up].head)
end
end
return true
end