goesraphael
Member
- Joined
- Apr 4, 2017
- Messages
- 59
- Solutions
- 1
- Reaction score
- 9
Hey guys, how are u doing?
New crash on my server.
I THINK it could be a memory issue, but I need more head thinking to be sure that it is the problem.
I runned my server on gdb, it crashed and I got this log:
OBS: I'm using nostalrius 7.7
New crash on my server.
I THINK it could be a memory issue, but I need more head thinking to be sure that it is the problem.
I runned my server on gdb, it crashed and I got this log:
Lua:
Thread 2 "tfs" received signal SIGSEGV, Segmentation fault.
[Switching to LWP 120027]
0x00005555559fc380 in g_game ()
(gdb) bt
#0 0x00005555559fc380 in g_game ()
#1 0x000055555584c392 in Player::~Player() ()
#2 0x000055555584c572 in Player::~Player() ()
#3 0x00005555556d7d66 in Creature::decrementReferenceCounter() ()
#4 0x00005555556ff422 in Game::cleanup() ()
#5 0x00005555556fc6d4 in Game::checkCreatures(unsigned long) ()
#6 0x000055555572161d in void std::__invoke_impl<void, void (Game::*&)(unsigned long), Game*&, unsigned long&>(std::__invoke_memfun_deref, void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
#7 0x000055555571e523 in std::__invoke_result<void (Game::*&)(unsigned long), Game*&, unsigned long&>::type std::__invoke<void (Game::*&)(unsigned long), Game*&, unsigned long&>(void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
#8 0x0000555555719c8d in void std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) ()
#9 0x000055555571382a in void std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>::operator()<, void>() ()
#10 0x000055555570e175 in std::_Function_handler<void (), std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)> >::_M_invoke(std::_Any_data const&) ()
#11 0x00005555558ab71a in std::function<void ()>::operator()() const ()
#12 0x00005555558ab692 in Task::operator()() ()
#13 0x00005555558aadf4 in Dispatcher::threadMain() ()
#14 0x0000555555839972 in void std::__invoke_impl<void, void (Dispatcher::*)(), Dispatcher*>(std::__invoke_memfun_deref, void (Dispatcher::*&&)(), Dispatcher*&&) ()
#15 0x00005555558388cc in std::__invoke_result<void (Dispatcher::*)(), Dispatcher*>::type std::__invoke<void (Dispatcher::*)(), Dispatcher*>(void (Dispatcher::*&&)(), Dispatcher*&&) ()
#16 0x000055555583f1d9 in decltype (__invoke((_S_declval<0ul>)(), (_S_declval<1ul>)())) std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> >::_M_invoke<0ul, 1ul>(std::_Index_tuple<0ul, 1ul>) ()
#17 0x000055555583ed3a in std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> >::operator()() ()
#18 0x000055555583e86c in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> > >::_M_run() ()
#19 0x00007ffff7b22b2f in ?? ()
#20 0x00007ffff6d92700 in ?? ()
#21 0x0000000000000000 in ?? ()
(gdb)
OBS: I'm using nostalrius 7.7
Last edited: