I can help with translation to pt-br too c:I'm so glad to see protocol 12 support here and so much more features being made, @Slavi Dodo does it already have localization support? I would like to help translating it into PT_br
It would be awesome@Slavi Dodo Fantastic work you're accomplishing! New technologies are very much welcome
Can't check the source right now, so I'm going to ask in here: the discussion on increasing sprite resolution has been quite frequent lately. Does this (awesome) project have (or will have) more straightforward ways of customizing these aspects?
Having custom sprites is the easiest thing ofc because you will have to compile the sprites anyways before OTU can use them.I didn't have time to take a look at the project yet, but I would like to ask if it is possible to use extended spr/dat so it can be used on custom servers too xD
Also, will it have any type of "opcodes"? (Or maybe already has)
Optimizing the code will be firstly required and that's what I'm working on, The renderer spends most of it's time culling so we need to find some sort of a technique to solve that..@Slavi Dodo Fantastic work you're accomplishing! New technologies are very much welcome
Can't check the source right now, so I'm going to ask in here: the discussion on increasing sprite resolution has been quite frequent lately. Does this (awesome) project have (or will have) more straightforward ways of customizing these aspects?
No, unfortunately, there is no localization support yet, but it's intended in a few commits!I'm so glad to see protocol 12 support here and so much more features being made, @Slavi Dodo does it already have localization support? I would like to help translating it into PT_br
ProcessGame.OnConnectionError (ProtocolGame.ParsePacket: error: MemoryStream.ReadEnum: invalid enum value (255), type: (0), last type (FullMap), prev type (FullMap), unread (329), compressed(no) StackTrace:
at OpenTibiaUnity.Core.Communication.Internal.CommunicationStream.ReadEnum[T] () [0x00026] in X:\Users\user\Downloads\OpenTibia-Unity-master\OpenTibia-Unity-master\OpenTibia\Assets\Scripts\Core\Communication\Internal\CommunicationStream.cs:57
ProcessGame.OnConnectionError (ProtocolGame.ParsePacket: error: ProtocolGame.ParseCreatureMove: No creature at position (1003, 1004, 7), type: (MoveCreature), last type (0), prev type (0), unread (174), compressed(no) StackTrace:
at OpenTibiaUnity.Core.Communication.Game.ProtocolGame.ParseCreatureMove (OpenTibiaUnity.Core.Communication.Internal.CommunicationStream message) [0x000ac] in X:\Users\user\Downloads\OpenTibia-Unity-master\OpenTibia-Unity-master\OpenTibia\Assets\Scripts\Core\Communication\Game\Map.cs:271
at OpenTibiaUnity.Core.Communication.Game.ProtocolGame.ParseMessage (OpenTibiaUnity.Core.Communication.Types.GameserverMessageType messageType) [0x0064b] in
The issue doesn't have to be exactly on this packet, can you provide the client version & the server you tested with if applicable?This is excellent!
I'm having a small problem though. When loading this up and logging in I cannot move.. As soon as I use the arrow keys the game client disconnects to the character screen.
Code:ProcessGame.OnConnectionError (ProtocolGame.ParsePacket: error: MemoryStream.ReadEnum: invalid enum value (255), type: (0), last type (FullMap), prev type (FullMap), unread (329), compressed(no) StackTrace: at OpenTibiaUnity.Core.Communication.Internal.CommunicationStream.ReadEnum[T] () [0x00026] in X:\Users\user\Downloads\OpenTibia-Unity-master\OpenTibia-Unity-master\OpenTibia\Assets\Scripts\Core\Communication\Internal\CommunicationStream.cs:57 ProcessGame.OnConnectionError (ProtocolGame.ParsePacket: error: ProtocolGame.ParseCreatureMove: No creature at position (1003, 1004, 7), type: (MoveCreature), last type (0), prev type (0), unread (174), compressed(no) StackTrace: at OpenTibiaUnity.Core.Communication.Game.ProtocolGame.ParseCreatureMove (OpenTibiaUnity.Core.Communication.Internal.CommunicationStream message) [0x000ac] in X:\Users\user\Downloads\OpenTibia-Unity-master\OpenTibia-Unity-master\OpenTibia\Assets\Scripts\Core\Communication\Game\Map.cs:271 at OpenTibiaUnity.Core.Communication.Game.ProtocolGame.ParseMessage (OpenTibiaUnity.Core.Communication.Types.GameserverMessageType messageType) [0x0064b] in
ThanksIt looks fantastic
Are you excited?
IS IT STILL FULL SCREEN??make it not full screen, but windowed
The issue doesn't have to be exactly on this packet, can you provide the client version & the server you tested with if applicable?
PS: you can use support board to ask for help
Thanks
Sincerely,
Slavi
I'm using latest tfs 1.3Thanks for your reply!
I'm using TFS 1.2 and the 10.98 protocol, is there a recommended minimum? What are you guys using?
It's been a while since I've hosted a server, and I've ready to get back into it using this awesome client!
Thanks for your reply!
I'm using TFS 1.2 and the 10.98 protocol, is there a recommended minimum? What are you guys using?
It's been a while since I've hosted a server, and I've ready to get back into it using this awesome client!
I'm using latest tfs 1.3