MikeOT
Well-Known Member
- Joined
- Jan 22, 2017
- Messages
- 232
- Solutions
- 2
- Reaction score
- 86
Hey everyone.
I have been thinking about adding a paperdoll system to the project I've been working on. The only way (with my current skillset) that I can think of to do it is to have a looktype for each equippable piece of equipment(eww).
One problem that I forsee happening is with the sheer amount of looktypes. Is there a hard coded max, or somewhere that I would quickly start running into problems?
There has to be a better, more efficient way to do this without blowing up my Sprite file size. Has anyone attempted this?
Do you guys have any suggestions on a better way to go about it?
I have been thinking about adding a paperdoll system to the project I've been working on. The only way (with my current skillset) that I can think of to do it is to have a looktype for each equippable piece of equipment(eww).
One problem that I forsee happening is with the sheer amount of looktypes. Is there a hard coded max, or somewhere that I would quickly start running into problems?
There has to be a better, more efficient way to do this without blowing up my Sprite file size. Has anyone attempted this?
Do you guys have any suggestions on a better way to go about it?