local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 19000)
setConditionFormula(condition, -1, 55, -1, 55)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
local paradelay = getConfigInfo('paralyzeDelay')
if isPlayer(variantToNumber(var)) == TRUE then
return doCombat(cid, combat, var), exhaustion.set(variantToNumber(var), 30030, paradelay/1000), doSendMagicEffect(getCreaturePosition(cid)
else
return doCombat(cid, combat, var), doSendMagicEffect(getCreaturePosition(cid)
end
end