I am running the newest OTC Client and TFS 1.3
After testing a basic map including some custom sprites it worked without any problems, I started encountering this problem after decorating the map.
I've also increased the packet size in the server which didn't help.
Regards, Archie
After testing a basic map including some custom sprites it worked without any problems, I started encountering this problem after decorating the map.
I've also increased the packet size in the server which didn't help.
Lua:
ProtocolGame parse message exception (21293 bytes, 5445 unread, last opcode is 0x64 (100), prev opcode is 0x0f (15), proto: 1098): unable to create item with invalid id 62723
ERROR: ProtocolGame parse message exception (539 bytes, 0 unread, last opcode is 0x65 (101), prev opcode is 0x6d (109)): InputMessage eof reached Packet has been saved to packet.log, you can use it to find what was wrong.
(Protocol: 1098) ERROR: ProtocolGame parse message exception (539 bytes, 0 unread, last opcode is 0x65 (101), prev opcode is 0x6d (109)): InputMessage eof reached Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1016 1002 7, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
Regards, Archie