TLDR: Is there a way to change (in some file) or set playername:storageValue(Storage.Questname.MissionXX) using god account (or there would be a need for a new script)?
I'm using Windows 10, Canary capable of running 13.x client and 13.16 client (as one of the states will be concerning my brother he's using Windows too, but uses canary with 12.96 client)
Changing a lua script of NPC to have state 0 instead of 1 to trigger progression by talking to said NPC does not interest me.
As I was trying to check what works and what might be buggy, I have came across a few things that seems to be broken.
I accepted that Blood Brothers are not implemented to the fullest (It's my assumption due to lack of certain bosses and Julius' map not responding to any position; I'll probably try to pay sm to write a script for missions 4-till finale and post it here once I have it)
I tried doing "The secrets of Helheim"(part of the Ice islands quest) but the floor where the quest should trigger doesn't do anything (idk if I skipped some line and need to talk with sm in the city before going on a trip with my favourite barbarian sailor - or the trigger doesn't exist/work)
Now that I managed to end The New frontier questline I was super stoked to start "the children of the revolution" questline (as I never had a chance to) but once I have reached the second mission it got buggy, as I have seen all three trigger texts but only one room was acknowledged as finnished and I did them by the order in lua file... Fishery->barracs->armory, all three gave me a red text but questlog stays at 1 building was spied on...
My brother somehow managed to get through mission 2 in children of the revolution and got stuck at mission 4 where his character doesn't "see" strange symbols and the red text triggering further mission does not appear and without it a lot of content would be blocked
I'm using Windows 10, Canary capable of running 13.x client and 13.16 client (as one of the states will be concerning my brother he's using Windows too, but uses canary with 12.96 client)
Changing a lua script of NPC to have state 0 instead of 1 to trigger progression by talking to said NPC does not interest me.
As I was trying to check what works and what might be buggy, I have came across a few things that seems to be broken.
I accepted that Blood Brothers are not implemented to the fullest (It's my assumption due to lack of certain bosses and Julius' map not responding to any position; I'll probably try to pay sm to write a script for missions 4-till finale and post it here once I have it)
I tried doing "The secrets of Helheim"(part of the Ice islands quest) but the floor where the quest should trigger doesn't do anything (idk if I skipped some line and need to talk with sm in the city before going on a trip with my favourite barbarian sailor - or the trigger doesn't exist/work)
Now that I managed to end The New frontier questline I was super stoked to start "the children of the revolution" questline (as I never had a chance to) but once I have reached the second mission it got buggy, as I have seen all three trigger texts but only one room was acknowledged as finnished and I did them by the order in lua file... Fishery->barracs->armory, all three gave me a red text but questlog stays at 1 building was spied on...
My brother somehow managed to get through mission 2 in children of the revolution and got stuck at mission 4 where his character doesn't "see" strange symbols and the red text triggering further mission does not appear and without it a lot of content would be blocked