Arlaxis
www.arlaxis.com
config = {
brokeChance = 99
}
function onKill(cid, target)
-- if not (isSummon(cid)) then
-- return true
-- end
master = getCreatureMaster(cid)
pos = getPlayerPosition(master)
if(isMonster(target)) then
if config.brokeChance <= math.random(1,100) then
if(doPlayerAddItem(master, 7488, 1)) then
doPlayerSendTextMessage(cid, TALKTYPE_PRIVATE, "You recive a reinforcement potion.")
doSendMagicEffect(pos, CONST_ME_HOLYAREA)
end
end
end
return true
end
brokeChance = 99
}
function onKill(cid, target)
-- if not (isSummon(cid)) then
-- return true
-- end
master = getCreatureMaster(cid)
pos = getPlayerPosition(master)
if(isMonster(target)) then
if config.brokeChance <= math.random(1,100) then
if(doPlayerAddItem(master, 7488, 1)) then
doPlayerSendTextMessage(cid, TALKTYPE_PRIVATE, "You recive a reinforcement potion.")
doSendMagicEffect(pos, CONST_ME_HOLYAREA)
end
end
end
return true
end