AnDy1990
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- Mar 6, 2008
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Hi
I got two problems
1)when people use a spell they gain one magic level, and the rateMAGIC = 25, is this very high or? if not, how do I fix it.
2) When I try to buy greater health potion, strong mana potion etc. I only get normal potions from the vendor --> Script
Hope someone comes to my savior
-AnDy
I got two problems
1)when people use a spell they gain one magic level, and the rateMAGIC = 25, is this very high or? if not, how do I fix it.
2) When I try to buy greater health potion, strong mana potion etc. I only get normal potions from the vendor --> Script
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)
shopModule:addBuyableItem({'health potion', 'health potion'}, 7618, 180, 'health potion')
shopModule:addBuyableItem({'mana potion', 'mana potion'}, 7620, 55, 7, 'mana potion')
shopModule:addBuyableItem({'great health potion', 'great health potion'}, 7591, 50, 10, 'greater health potion')
shopModule:addBuyableItem({'strong health potion', 'strong health potion'}, 7588, 500, 'strong health potion')
shopModule:addBuyableItem({'strong mana potion', 'strong mana potion'}, 7589, 55, 7, 'strong mana potion')
shopModule:addBuyableItem({'great mana potion', 'great mana potion'}, 7590, 50, 10, 'great mana potion')
shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 15000, 'wand of inferno')
shopModule:addBuyableItem({'wand of plague', 'plague'}, 2188, 5000, 'wand of plague')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy')
shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath')
shopModule:addBuyableItem({'quagmire rod', 'quagmire'}, 2181, 10000, 'quagmire rod')
shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 500, 'snakebite rod')
shopModule:addBuyableItem({'tempest rod', 'tempest'}, 2183, 15000, 'tempest rod')
shopModule:addBuyableItem({'volcanic rod', 'volcanic'}, 2185, 5000, 'volcanic rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod')
function creatureSayCallback(cid, type, msg)
if(npcHandler.focus ~= cid) then
return FALSE
end
if msgcontains(msg, 'runes') then
selfSay("I sell heavy magic missiles runes, explosion runes, great fireball runes, ultimate healing runes and sudden death runes.")
talk_state = 0
elseif msgcontains(msg, 'heavy magic missile') or msgcontains(msg, 'hmm') and ShopModule:getCount(msg) <= 100 then
charges = ShopModule:getCount(msg)
price = 20*charges
selfSay('Do you want a heavy magic missile rune with '..charges..' charges for '..price..' gold coins?')
talk_state = 1
itemid = 2311
elseif msgcontains(msg, 'great fireball') or msgcontains(msg, 'gfb') and ShopModule:getCount(msg) <= 100 then
charges = ShopModule:getCount(msg)
price = 25*charges
selfSay('Do you want a great fireball rune with '..charges..' charges for '..price..' gold coins?')
talk_state = 1
itemid = 2304
elseif msgcontains(msg, 'explosion') or msgcontains(msg, 'xpl') and ShopModule:getCount(msg) <= 100 then
charges = ShopModule:getCount(msg)
price = 40*charges
selfSay('Do you want an explosion rune with '..charges..' charges for '..price..' gold coins?')
talk_state = 1
itemid = 2313
elseif msgcontains(msg, 'ultimate healing') or msgcontains(msg, 'uh') and ShopModule:getCount(msg) <= 100 then
charges = ShopModule:getCount(msg)
price = 45*charges
selfSay('Do you want an ultimate healing rune with '..charges..' charges for '..price..' gold coins?')
talk_state = 1
itemid = 2273
elseif msgcontains(msg, 'sudden death') or msgcontains(msg, 'sd') and ShopModule:getCount(msg) <= 100 then
charges = ShopModule:getCount(msg)
price = 60*charges
selfSay('Do you want a sudden death rune with '..charges..' charges for '..price..' gold coins?')
talk_state = 1
itemid = 2268
elseif msgcontains(msg, 'yes') and talk_state == 1 then
if doPlayerRemoveMoney(cid, price) == TRUE then
doPlayerGiveItem(cid, itemid, 1, charges)
selfSay("You have bought this rune.")
talk_state = 0
else
selfSay("You don't have enough money.")
talk_state = 0
end
elseif msgcontains(msg, 'no') and talk_state == 1 then
selfSay("Then not.")
talk_state = 0
end
return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Hope someone comes to my savior
-AnDy