Kiranthyl is a project I've been thinking about since I first started working with OTs, back when the only "available" server was TDA (still got my copy in a floppy disk!) and then the first OTServers for 7.1 started to be created. Since the old days I've had this name and ideas kept popping. I had one of the first 7.1 servers with real multi-level thanks to JXB. Together with Vitor I was one of the first to have a house system. Was working on 100% depot saving, stackables and house saving. Unfortunately I tried myself to convert my OT from 7.1 to 7.4 (which were different protocols, even the files were different), the result: Debugs on login.
I gave up and deleted all my files, which I really regret nowadays. Everything I had worked on was forever lost.
First minimap:
In-game picture (in January, 2006):
In 2011 I got back to OT and revived the idea of Kiranthyl. Actually, Kiranthyl was supposed to be a game which we never finished due the lack of graphic artists and a story. To see what the graphics looked like (I did it) check here: http://puu.sh/2Lv5b.png
Let's cut to the chase. The idea is revived, I'm still working on this endless project, but I am really going to finish it now, even if it takes me years to do so. Perhaps I'll need the help of experienced coders and scripters to put my ideas into life, since I haven't coded anything since 2006. But anyway... Let's go to the pictures?
First Kiranthyl's Rook (in May, 2011):
It wasn't that bad, but I changed it a little... (in January, 2012):
Ok, I'm not happy, let's start from scratch! (in November, 2012):
I think it is a little too big, let's change some:
A new mountain:
Still too big, let's reduce some more:
I'm getting tired of mapping rook, I need to start scripting it, and it is still big!
Latest version (01/05/2013):
I gave up and deleted all my files, which I really regret nowadays. Everything I had worked on was forever lost.
First minimap:
In-game picture (in January, 2006):
In 2011 I got back to OT and revived the idea of Kiranthyl. Actually, Kiranthyl was supposed to be a game which we never finished due the lack of graphic artists and a story. To see what the graphics looked like (I did it) check here: http://puu.sh/2Lv5b.png
Let's cut to the chase. The idea is revived, I'm still working on this endless project, but I am really going to finish it now, even if it takes me years to do so. Perhaps I'll need the help of experienced coders and scripters to put my ideas into life, since I haven't coded anything since 2006. But anyway... Let's go to the pictures?
First Kiranthyl's Rook (in May, 2011):
It wasn't that bad, but I changed it a little... (in January, 2012):
Ok, I'm not happy, let's start from scratch! (in November, 2012):
I think it is a little too big, let's change some:
A new mountain:
Still too big, let's reduce some more:
I'm getting tired of mapping rook, I need to start scripting it, and it is still big!
Latest version (01/05/2013):
---
UPDATE
In-game pictures can be seen here: http://otland.net/f57/project-kiranthyl-188385/#post1821720
Last edited: