demonrage
New Member
- Joined
- Oct 28, 2014
- Messages
- 22
- Reaction score
- 2
hello, I have this simple action script, where when clicking on the item a pet is summoned..
but I would like, if possible, to put another item to evolve it
ex:
when using a stone he gains levels, and also gains strength, life .. etc.
tfs: 0.4
Script:
but I would like, if possible, to put another item to evolve it
ex:
when using a stone he gains levels, and also gains strength, life .. etc.
tfs: 0.4
Script:
Lua:
function onUse(cid, item, frompos, item2, topos)
local dolls = {
[12179] = {pet = "[Pet] Demon"},
}
local go = dolls[item.itemid]
local summon = getCreatureSummons(cid)
---------------------------------------------------
if #summon >= 1 then
for _, pid in ipairs(summon) do
doRemoveCreature(pid)
doCreatureSay(cid, ""..go.pet..", Recuar!", TALKTYPE_ORANGE_1)
end
return true
end
if (getPlayerItemCount(cid, item.itemid) <= 0) then
doPlayerSendTextMessage(cid, 19, "Voce precisa do item em sua backpack.")
doSendAnimatedText(getPlayerPosition(cid), "Failed!", 180)
return true
end
if (getTilePzInfo(getCreaturePosition(cid))) then
doPlayerSendTextMessage(cid, 19, "Voce nao pode sumonar seu PET em Protect Zone!")
doSendAnimatedText(getPlayerPosition(cid), "Failed!", 180)
return true
end
if (getPlayerStorageValue(cid, 6641) == 1 or isPlayer(cid)) then
doConvinceCreature(cid, doSummonCreature(go.pet, getCreaturePosition(cid)))
doCreatureSay(cid, ""..go.pet..", GO!", TALKTYPE_ORANGE_1)
else
doPlayerSendTextMessage(cid, 19, "Voce precisa da quest para usar esse PET!")
doSendAnimatedText(getPlayerPosition(cid), "Failed!", 180)
end
return true
end