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Random numbers of damage in area spells

zup

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Thanks for looking here.

I am sorry for my English but i am tired to fix that problem only by me. I just can't do that, thats why i making that threat.
Im googled a lot of sites and nowhere i can find old formulas melee, distance and spells damage can someone share or give a linl please, please, please, please i don't have any else idea cuz searching give me nothing... :(:(:(:(:(:(:(
 
Formula - TibiaWiki - Quests, Items, Spells, and more

4bb3e0689f9f966c6792676b641c052d.png

x = Weapon's attack
y = Player's skill level
l = Player's level
d = Damage Factor

Let's take for example a player level 80, holding a weapon which has an attack value of 50, skills of 85 and he is attacking on full attack.
It would be like this (0.085*1*50*85)+(80/5) = 377.25 (377 rounded)
Damage factor
Full Attack: 1
Balanced: 0.75
Full Defence: 0.5


Also: Homepage of Pskonejott - Tibia Resources!
 
yeah i know its new formulas from tibia.wikia.com but i need old formulas(melee, distance, spells) from rl for 7.5-7.6 version protocol.
Thanks for answering...

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