double Player::getGainedExperience(Creature* attacker) const
{
if(!skillLoss)
return 0;
double rate = g_config.getDouble(ConfigManager::RATE_PVP_EXPERIENCE);
if(rate <= 0)
return 0;
Player* attackerPlayer = attacker->getPlayer();
if(!attackerPlayer || attackerPlayer == this)
return 0;
if(attackerPlayer->getIP() == getIP())
std::cout << "Same ip, no exp" << std::endl;
return 0;
double attackerLevel = (double)attackerPlayer->getLevel(), min = g_config.getDouble(
ConfigManager::EFP_MIN_THRESHOLD), max = g_config.getDouble(ConfigManager::EFP_MAX_THRESHOLD);
if((min > 0.0 && level < (uint32_t)std::floor(attackerLevel * min)) || (max > 0.0 &&
level > (uint32_t)std::floor(attackerLevel * max))){
std::cout << "You cant get xp from this player" << std::endl;
return 0;
}
/*
Formula
a = attackers level * 0.9
b = victims level
c = victims experience
result = (1 - (a / b)) * 0.05 * c
Not affected by special multipliers(!)
*/
std::cout << "If you can see me this is working, the problem is elsewhere" << std::endl;
uint32_t a = (uint32_t)std::floor(attackerLevel * 0.9), b = level;
uint64_t c = getExperience();
return (double)std::max((uint64_t)0, (uint64_t)std::floor(getDamageRatio(attacker)
* std::max((double)0, ((double)(1 - (((double)a / b))))) * 0.05 * c)) * rate;
}