Manx
New Member
@Mefiu Just some of them
@Gangster =D
@Gangster =D
-Once Real Tibia releases a new client version, new items usually come.
Check them one by one at Tibia.Wikia and add them into the right monsters.
-Go folder per folder and check each monster to see what has been missed or should be changed,
your pack is the best so there is no need to do it realy quickly!
Take your time and you will slowly make it all complete!
-Lower the Loot Rates, you did Lower E-Plate as I asked for, however,
MMs should in my eyes lay on like 350~.
My point is that all the good items in alot of monsters are to high.
-Make sure the item name always stands behind the loot ID so its easy to add when changes occurs in the future!
-Keep up the good work! :D
<voices interval="5000" chance="10">
<voice sentence="Flee as long as you can!" yell="1"/>
<voice [I][U][B]setence="[/B][/U][/I]Annihilon's might will crush you all!"/>
</voices>
<voices interval="5000" chance="10">
<voice sentence="Flee as long as you can!" yell="1"/>
<voice sentence="Annihilon's might will crush you all!"/>
</voices>
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="Hellgorak" race="blood" experience="10000" speed="360" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="130"/>
<attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="11" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="98"/>
<element energyPercent="98"/>
<element earthPercent="98"/>
<element holyPercent="98"/>
<element deathPercent="98"/>
<element firePercent="98"/>
<element drownPercent="-50"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I'll sacrifice yours souls to seven!" yell="1"/>
<voice sentence="I'm bad news for you mortals!" yell="1"/>
<voice sentence="No man can defeat me!" yell="1"/>
<voice sentence="Your puny skills are no match for me." yell="1"/>
<voice sentence="Delicious!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="80000" chancemax="8"/>
<item id="2148" countmax="100" chance1="80000" chancemax="10"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="7" chance1="3000" chancemax="0"/> --White pearl
<item id="8902" chance="2000"/> --Spellbook of mind control
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="9808" chance="500"> -- rusty armor
<item id="9811" chance="600"> -- rusty legs
<item id="2466" chance="650"> -- golden armor
<item id="2470" chance="650"> -- golden legs
<item id="8879" chance="900"> -- voltage armor
<item id="8903" chance="200"> -- spellbook of lost souls
<item id="7453" chance="600"> -- executioner
<item id="7388" chance="200"> -- vile axe
<item id="2136" chance="400"> -- demonbone amulet
<item id="8870" chance="3000"> -- spirit cloak
<item id="8871" chance="4000"> -- focus cape
<item id="1987" chance="100000"> -- bag
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2145" countmax="21" chance1="4000" chancemax="0"/> --Small Diamonds
<item id="2146" countmax="21" chance1="4000" chancemax="0"/> --Small Sapphires
<item id="2149" countmax="25" chance1="4000" chancemax="0"/> --Small Emeralds
<item id="6500" countmax="25" chance="100000"/> -- demonic essence's
</inside>
</item>
</loot>
</monster>
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Rat"
[06/04/2009 10:20:40] [Spawn::addMonster] Cannot find "Mutated Human"
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mutated Human" nameDescription="a mutated human" race="blood" experience="150" speed="245" manacost="100">
<health now="240" max="240"/>
<look type="323" corpse="9107"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="35" poison="30"/>
<attack name="poisoncondition" interval="2000" chance="17" range="1" target="1" min="-140" max="-140">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="death" interval="3000" chance="20" length="3" spread="7" min="-40" max="-50">
<attribute key="areaEffect" value="smallclouds"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="speed" interval="3000" chance="15" range="6" speedchange="-450">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="30" defense="30"/>
<elements>
<element icePercent="20"/>
<element holyPercent="-25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity paralyze="1"/>
<immunity lifedrain="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2500" chance="10">
<voice sentence="Take that creature off my back!! I can fell it!"/>
<voice sentence="HEEEEEEEELP!" yell="1"/>
<voice sentence="You will be the next infected one... GRAAAAAAAAARRR!"/>
<voice sentence="Science... is a curse."/>
<voice sentence="Run as fast as you can."/>
<voice sentence="Oh by the gods! What is this... aaaaaargh!"/>
</voices>
<loot>
<item id="2148" countmax="50" chance1="100000" chancemax="0"/> -- Gold
<item id="3976" countmax="3" chance1="23000" /> -- worms
<item id="2671" chance="900"/> --ham
<item id="2696" chance="13500"/> --cheese
<item id="2226" chance="12500"/> --fishbone
<item id="2484" chance="3000" /> -- studded armor
<item id="2801" chance="1500"/> --fern
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2406" countmax="1" chance1="4000"/> -- Short sword
<item id="2376" chance="3000"/> --sword
<item id="2170" chance="300"/> --silver amulet
<item id="2161" chance="1000"/> --strange talisman
<item id="9808" chance="1000"/> --rusty armor
<item id="7910" countmax="3" chance1="500"/> --peanut
</inside>
</item>
</loot>
</monster>
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mutated Rat" nameDescription="a mutated rat" race="blood" experience="450" speed="260" manacost="0">
<health now="550" max="550"/>
<look type="305" corpse="9871"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="65" poison="50"/>
<attack name="earth" interval="2000" chance="18" range="7" min="-45" max="-85">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="poisoncondition" interval="3000" chance="5" length="5" spread="0" min="-40" max="-50">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="7" radius="3" target="0" min="-50" max="-50">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="speed" interval="2000" chance="15" range="7" target="1" duration="30000" speedchange="-600">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="lifedrain" interval="1000" chance="7" radius="3" target="0" min="-0" max="-50">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="2000" chance="10" min="50" max="80">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="-10"/>
<element holyPercent="10"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity paralyze="1"/>
<immunity lifedrain="1"/>
<immunity drunk="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="4500" chance="10">
<voice sentence="Grrrrrrrrrrrrrr!"/>
<voice sentence="Fcccccchhhhhh"/>
</voices>
<loot>
<item id="2320" chance="12500"/> --skull
<item id="2335" chance="7500"/> --moldy cheese
<item id="2799" chance="6500"/> --stone herb
<item id="2796" countmax="1" chance1="2000" /> -- green mushroom
<item id="7618" chance="50"/> --hp
<item id="2148" countmax="75" chance1="100000" chancemax="0"/> -- Gold
<item id="2148" countmax="53" chance1="100000" chancemax="0"/> -- Gold
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2510" countmax="1" chance1="6000"/> --plate shield
<item id="2381" chance="3000"/> --halberd
<item id="2165" chance="500"/> --stealth ring
<item id="8900" chance="250"/> --spellbook of enlightenment
<item id="2528" chance="250"/> --tower shield
</inside>
</item>
</loot>
</monster>