Vagabond
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You'll be debugging revnet in 3 days? The official dev team's already spent a week on it...
...does revnetsys create more threads when there are more processors? If not, it should to make best use of the hardware. Also, probably wouldn't want ~500 players being handled on the same thread..
It'll also lag much less with high player counts.The revised network system has a rewritten connection system, and all players are using one thread, the server will use alot less ram than it used to.
...does revnetsys create more threads when there are more processors? If not, it should to make best use of the hardware. Also, probably wouldn't want ~500 players being handled on the same thread..
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