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absorbPercentFire -- Works for me o_O
 
After compiling the tags with the given linkers and c++ compilers the window does NOT show up when executed!
 
Did you remove main.cpp when you made the new project?
 
Server crash in server save..

Code:
*****************************************************
Error report - Mon May 12 11:00:47 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - May 11 2008 12:37:21

Memory load: 60
Total phys: 2096388 K available phys: 828236 K
Start time: 11-5-2008  16:14:42
Kernel time: 0:1:40.890
User time: 0:47:34.751
Threads: 3

Exception: 0xc0000005 at eip = 0x4eda33(Player::kickPlayer(bool) - 0x4eda24)
eax = 0
ebx = 0x107b2c80 -> 0x67ef80
ecx = 0
edx = 0x136fdec -> 0x67f584
esi = 0x107b2c84 -> 0x4
edi = 0
ebp = 0x136fdd4 -> 0x136fdf4
esp = 0x136fdbc -> 0x1f555d0
efl = 0x10212

---Stack Trace---
From: 0x136fdbc to: 0x1370000
0x136fdbc | 0x1f555d0 -> 0x679868
0x136fdc0 | 0x67f584 -> 0
0x136fdc4 | 0x136fdd4 -> 0x136fdf4
0x136fdc8 | 0x602085 -> 0x8bfc4589
0x136fdcc | 0x67f580 -> 0
0x136fdd0 | 0x167f584
0x136fdd4 | 0x136fdf4 -> 0x136fe14 \\\\\\ stack frame //////
0x136fdd8 | 0x44fe61 -> 0x89fc458d <-- ret
0x136fdd8  Game::setGameState(GameState_t)(0x44fdae)
0x136fddc | 0
0x136fde0 | 0x1
0x136fde4 | 0x4
0x136fde8 | 0xcc536e8
0x136fdec | 0x67f584 -> 0
0x136fdf0 | 0x26e7cd0 -> 0x1d51cb8
0x136fdf4 | 0x136fe14 -> 0x136fe34 \\\\\\ stack frame //////
0x136fdf8 | 0x5b57c2 -> 0x8955c3c9 <-- ret
0x136fdfc | 0x67ef80 -> 0x1a7c9b8
0x136fe00 | 0x4
0x136fe04 | 0x136fe14 -> 0x136fe34
0x136fe08 | 0x5b5275 -> 0x5590c3c9
0x136fe0c | 0x107b2c80 -> 0x67ef80
0x136fe10 | 0x44fdae -> 0x83e58955
0x136fe10  Game::setGameState(GameState_t)(0x44fdae)
0x136fe14 | 0x136fe34 -> 0x136fe54 \\\\\\ stack frame //////
0x136fe18 | 0x5676e0 -> 0x5b10c483 <-- ret
0x136fe1c | 0x107b2c78 -> 0x44fdae
0x136fe20 | 0x67ef80 -> 0x1a7c9b8
0x136fe24 | 0x4
0x136fe28 | 0xffffffff
0x136fe2c | 0x10a11e0 -> 0x679b88
0x136fe30 | 0x10a1278 -> 0x1864
0x136fe34 | 0x136fe54 -> 0x136fe64 \\\\\\ stack frame //////
0x136fe38 | 0x56beea -> 0x8955c3c9 <-- ret
0x136fe3c | 0x107b2c80 -> 0x67ef80
0x136fe40 | 0
0x136fe44 | 0x107b2c78 -> 0x44fdae
0x136fe48 | 0x136fe53 -> 0x36fe6401
0x136fe4c | 0
0x136fe50 | 0x136fec0 -> 0x1f370140
0x136fe54 | 0x136fe64 -> 0x136fee4 \\\\\\ stack frame //////
0x136fe58 | 0x58ba35 -> 0x5590c3c9 <-- ret
0x136fe5c | 0x107b2c78 -> 0x44fdae
0x136fe60 | 0x107b2c78 -> 0x44fdae
0x136fe64 | 0x136fee4 -> 0x136fef4 \\\\\\ stack frame //////
0x136fe68 | 0x5bb0fd -> 0x89a4458d <-- ret
0x136fe6c | 0x19694f24 -> 0x107b2c78
0x136fe70 | 0xffffffff
0x136fe74 | 0x77bbcefb -> 0xccccccc3
0x136fe78 | 0x542b25 -> 0x9090c3c9
0x136fe7c | 0x1f370140 -> 0x79ba768
0x136fe80 | 0x164f4
0x136fe84 | 0x136fe94 -> 0x136feb4
0x136fe88 | 0x22fb54 -> 0x136f150
0x136fec0 | 0x1f370140 -> 0x79ba768
0x136fec4 | 0xdd6ef055
0x136fec8 | 0x119
0x136fecc | 0x48284d8d
0x136fed0 | 0xb4018d -> 0
0x136fed4 | 0x1360000
0x136fed8 | 0x10a11e0 -> 0x679b88
0x136fedc | 0x10a1278 -> 0x1864
0x136fee0 | 0
0x136fee4 | 0x136fef4 -> 0x136ff84 \\\\\\ stack frame //////
0x136fee8 | 0x560fc1 -> 0x5590c3c9 <-- ret
0x136feec | 0x19694f20 -> 0x67cc60
0x136fef0 | 0x10a11e0 -> 0x679b88
0x136fef4 | 0x136ff84 -> 0x136ffb8 \\\\\\ stack frame //////
0x136fef8 | 0x51fc64 -> 0x89d4458b <-- ret
0x136fef8  Dispatcher::dispatcherThread(void*)(0x51fb1e)
0x136fefc | 0x19694f20 -> 0x67cc60
0x136ff00 | 0x65a340 -> 0x247a88
0x136ff04 | 0
0x136ff08 | 0xb4bffc1c
0x136ff0c | 0x3f0000 -> 0xc8
0x136ff10 | 0
0x136ff14 | 0x87e973d0
0x136ff18 | 0x98
0x136ff48  Dispatcher::dispatcherThread(void*)(0x51fb1e)
0x136ff60 | 0x136ffa8 -> 0x136ffdc
0x136ff64 | 0x44b7f8 -> 0x57e58955
0x136ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44b7f8)
0x136ff68 | 0x80a803d9
0x136ff6c | 0x136ff50 -> 0
0x136ff70 | 0
0x136ff74 | 0x136ffa8 -> 0x136ffdc
0x136ff78 | 0x10a11e0 -> 0x679b88
0x136ff7c | 0x10a1278 -> 0x1864
0x136ff80 | 0
0x136ff84 | 0x136ffb8 -> 0x136ffec \\\\\\ stack frame //////
0x136ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x136ff8c | 0
0x136ff90 | 0
0x136ff94 | 0
0x136ff98 | 0x10a11e0 -> 0x679b88
0x136ff9c | 0x1
0x136ffa0 | 0x136ff90 -> 0
0x136ffa4 | 0x8085005e
0x136ffa8 | 0x136ffdc -> 0xffffffff
0x136ffac | 0x77bc6c74 -> 0x83ec8b55
0x136ffb0 | 0x77ba4138 -> 0xffffffff
0x136ffb4 | 0
0x136ffb8 | 0x136ffec -> 0 \\\\\\ stack frame //////
0x136ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x136ffc0 | 0x10a11e0 -> 0x679b88
0x136ffc4 | 0
0x136ffc8 | 0
0x136ffcc | 0x10a11e0 -> 0x679b88
0x136ffd0 | 0
0x136ffd4 | 0x136ffc4 -> 0
0x136ffd8 | 0x8085065d
0x136ffdc | 0xffffffff
0x136ffe0 | 0x77e61a60 -> 0x83ec8b55
0x136ffe4 | 0x77e64830 -> 0xffffffff
0x136ffe8 | 0
0x136ffec | 0 \\\\\\ stack frame //////
0x136fff0 | 0 <-- ret
0x136fff4 | 0x77bcb35a -> 0x38680c6a
0x136fff8 | 0x10a11e0 -> 0x679b88
0x136fffc | 0
*****************************************************
 
Server crash in server save..

Code:
*****************************************************
Error report - Mon May 12 11:00:47 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - May 11 2008 12:37:21

Memory load: 60
Total phys: 2096388 K available phys: 828236 K
Start time: 11-5-2008  16:14:42
Kernel time: 0:1:40.890
User time: 0:47:34.751
Threads: 3

Exception: 0xc0000005 at eip = 0x4eda33(Player::kickPlayer(bool) - 0x4eda24)
eax = 0
ebx = 0x107b2c80 -> 0x67ef80
ecx = 0
edx = 0x136fdec -> 0x67f584
esi = 0x107b2c84 -> 0x4
edi = 0
ebp = 0x136fdd4 -> 0x136fdf4
esp = 0x136fdbc -> 0x1f555d0
efl = 0x10212

---Stack Trace---
From: 0x136fdbc to: 0x1370000
0x136fdbc | 0x1f555d0 -> 0x679868
0x136fdc0 | 0x67f584 -> 0
0x136fdc4 | 0x136fdd4 -> 0x136fdf4
0x136fdc8 | 0x602085 -> 0x8bfc4589
0x136fdcc | 0x67f580 -> 0
0x136fdd0 | 0x167f584
0x136fdd4 | 0x136fdf4 -> 0x136fe14 \\\\\\ stack frame //////
0x136fdd8 | 0x44fe61 -> 0x89fc458d <-- ret
0x136fdd8  Game::setGameState(GameState_t)(0x44fdae)
0x136fddc | 0
0x136fde0 | 0x1
0x136fde4 | 0x4
0x136fde8 | 0xcc536e8
0x136fdec | 0x67f584 -> 0
0x136fdf0 | 0x26e7cd0 -> 0x1d51cb8
0x136fdf4 | 0x136fe14 -> 0x136fe34 \\\\\\ stack frame //////
0x136fdf8 | 0x5b57c2 -> 0x8955c3c9 <-- ret
0x136fdfc | 0x67ef80 -> 0x1a7c9b8
0x136fe00 | 0x4
0x136fe04 | 0x136fe14 -> 0x136fe34
0x136fe08 | 0x5b5275 -> 0x5590c3c9
0x136fe0c | 0x107b2c80 -> 0x67ef80
0x136fe10 | 0x44fdae -> 0x83e58955
0x136fe10  Game::setGameState(GameState_t)(0x44fdae)
0x136fe14 | 0x136fe34 -> 0x136fe54 \\\\\\ stack frame //////
0x136fe18 | 0x5676e0 -> 0x5b10c483 <-- ret
0x136fe1c | 0x107b2c78 -> 0x44fdae
0x136fe20 | 0x67ef80 -> 0x1a7c9b8
0x136fe24 | 0x4
0x136fe28 | 0xffffffff
0x136fe2c | 0x10a11e0 -> 0x679b88
0x136fe30 | 0x10a1278 -> 0x1864
0x136fe34 | 0x136fe54 -> 0x136fe64 \\\\\\ stack frame //////
0x136fe38 | 0x56beea -> 0x8955c3c9 <-- ret
0x136fe3c | 0x107b2c80 -> 0x67ef80
0x136fe40 | 0
0x136fe44 | 0x107b2c78 -> 0x44fdae
0x136fe48 | 0x136fe53 -> 0x36fe6401
0x136fe4c | 0
0x136fe50 | 0x136fec0 -> 0x1f370140
0x136fe54 | 0x136fe64 -> 0x136fee4 \\\\\\ stack frame //////
0x136fe58 | 0x58ba35 -> 0x5590c3c9 <-- ret
0x136fe5c | 0x107b2c78 -> 0x44fdae
0x136fe60 | 0x107b2c78 -> 0x44fdae
0x136fe64 | 0x136fee4 -> 0x136fef4 \\\\\\ stack frame //////
0x136fe68 | 0x5bb0fd -> 0x89a4458d <-- ret
0x136fe6c | 0x19694f24 -> 0x107b2c78
0x136fe70 | 0xffffffff
0x136fe74 | 0x77bbcefb -> 0xccccccc3
0x136fe78 | 0x542b25 -> 0x9090c3c9
0x136fe7c | 0x1f370140 -> 0x79ba768
0x136fe80 | 0x164f4
0x136fe84 | 0x136fe94 -> 0x136feb4
0x136fe88 | 0x22fb54 -> 0x136f150
0x136fec0 | 0x1f370140 -> 0x79ba768
0x136fec4 | 0xdd6ef055
0x136fec8 | 0x119
0x136fecc | 0x48284d8d
0x136fed0 | 0xb4018d -> 0
0x136fed4 | 0x1360000
0x136fed8 | 0x10a11e0 -> 0x679b88
0x136fedc | 0x10a1278 -> 0x1864
0x136fee0 | 0
0x136fee4 | 0x136fef4 -> 0x136ff84 \\\\\\ stack frame //////
0x136fee8 | 0x560fc1 -> 0x5590c3c9 <-- ret
0x136feec | 0x19694f20 -> 0x67cc60
0x136fef0 | 0x10a11e0 -> 0x679b88
0x136fef4 | 0x136ff84 -> 0x136ffb8 \\\\\\ stack frame //////
0x136fef8 | 0x51fc64 -> 0x89d4458b <-- ret
0x136fef8  Dispatcher::dispatcherThread(void*)(0x51fb1e)
0x136fefc | 0x19694f20 -> 0x67cc60
0x136ff00 | 0x65a340 -> 0x247a88
0x136ff04 | 0
0x136ff08 | 0xb4bffc1c
0x136ff0c | 0x3f0000 -> 0xc8
0x136ff10 | 0
0x136ff14 | 0x87e973d0
0x136ff18 | 0x98
0x136ff48  Dispatcher::dispatcherThread(void*)(0x51fb1e)
0x136ff60 | 0x136ffa8 -> 0x136ffdc
0x136ff64 | 0x44b7f8 -> 0x57e58955
0x136ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44b7f8)
0x136ff68 | 0x80a803d9
0x136ff6c | 0x136ff50 -> 0
0x136ff70 | 0
0x136ff74 | 0x136ffa8 -> 0x136ffdc
0x136ff78 | 0x10a11e0 -> 0x679b88
0x136ff7c | 0x10a1278 -> 0x1864
0x136ff80 | 0
0x136ff84 | 0x136ffb8 -> 0x136ffec \\\\\\ stack frame //////
0x136ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x136ff8c | 0
0x136ff90 | 0
0x136ff94 | 0
0x136ff98 | 0x10a11e0 -> 0x679b88
0x136ff9c | 0x1
0x136ffa0 | 0x136ff90 -> 0
0x136ffa4 | 0x8085005e
0x136ffa8 | 0x136ffdc -> 0xffffffff
0x136ffac | 0x77bc6c74 -> 0x83ec8b55
0x136ffb0 | 0x77ba4138 -> 0xffffffff
0x136ffb4 | 0
0x136ffb8 | 0x136ffec -> 0 \\\\\\ stack frame //////
0x136ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x136ffc0 | 0x10a11e0 -> 0x679b88
0x136ffc4 | 0
0x136ffc8 | 0
0x136ffcc | 0x10a11e0 -> 0x679b88
0x136ffd0 | 0
0x136ffd4 | 0x136ffc4 -> 0
0x136ffd8 | 0x8085065d
0x136ffdc | 0xffffffff
0x136ffe0 | 0x77e61a60 -> 0x83ec8b55
0x136ffe4 | 0x77e64830 -> 0xffffffff
0x136ffe8 | 0
0x136ffec | 0 \\\\\\ stack frame //////
0x136fff0 | 0 <-- ret
0x136fff4 | 0x77bcb35a -> 0x38680c6a
0x136fff8 | 0x10a11e0 -> 0x679b88
0x136fffc | 0
*****************************************************

The same problem here.
 
Dude, everytime I compile the server for my own or with your *.dev file, Im getting error when starting up and it closes down.

Error saying something about delay != 0 or w/e oO
 
Dude, everytime I compile the server for my own or with your *.dev file, Im getting error when starting up and it closes down.

Error saying something about delay != 0 or w/e oO
I think you changed something here:

#define EVENT_CREATURECOUNT 10
#define EVENT_CREATURE_THINK_INTERVAL 500

check it =x
 
I think you changed something here:

#define EVENT_CREATURECOUNT 10
#define EVENT_CREATURE_THINK_INTERVAL 500

check it =x

Nope... but thanks for heads up.

Just edited resources at candidate name.
 
if you use doSetItemSpecialDescription(iron,"Found by " ..getCreatureName(cid).. ".") for an item it works perfect! But when i put the item out of my bag or creature, it lose the description! This also happens when i move the object (doCreateItem(5880,1,topos))... when i move it after i have create it with description, it lose the description also :(

Is that a bug?

Code:
iron = doPlayerAddItem(cid,5880,1)
doSetItemSpecialDescription(iron,"Found by " ..getCreatureName(cid).. ".")

Thx
 
Last edited:
if you use doSetItemSpecialDescription(iron,"Found by " ..getCreatureName(cid).. ".") for an item it works perfect! But when i put the item out of my bag or creature, it lose the description! This also happens when i move the object (doCreateItem(5880,1,topos))... when i move it after i have create it with description, it lose the description also :(

Is that a bug?

Code:
iron = doPlayerAddItem(cid,5880,1)
doSetItemSpecialDescription(iron,"Found by " ..getCreatureName(cid).. ".")

Thx
Countables cannot have special description.
 
Yes did detect this to after i tryd some things <g>
Thx for you help
 
How to solve crashes? REMOVE from linkers -O2 (you can use -O1) and remove this -forallloops (sth like this) and one another that Elf adviced to use to improve performance which CPU bug (it had been before it was fixed). For me it worked and now it doesn't crash at start (when player logs in).
 
Elf*

I have tested with clean tags 0.2 without changes e server crash in server save...
 
Using some autosave or what?

@UP:

You have to check your scheduler events, aren't there some events with 0 time.
 
Last edited:
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