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Runtime problem

Rafael Hamdan

OT Developer
Joined
Dec 12, 2007
Messages
98
Reaction score
1
Location
Brasil - Minas Gerais
Hello,

I'm using TAGS (newest revision) and a lot of times I receive a window which says:

"This application has request the Runtime to terminate it in an unusual way. Please contact the application support team for more information."

Report.txt is not generated, the server stop running and my players lose a lot of things cause my server save frequence is of 2 hours (cause when it saves it freezes for about 10 seconds, so I can't put the server save time to 10~~20 minutes).

What can make it happens? How can I FIX it? I need an answer, cause my server has about 140 ~~ players online and the server crashes CONSTANTLY with that runtime error, and they lose 3 hours of game and then they make me crazy, what the hell is it?

Yours,
Rafael Hamdan;
 
Last edited:
Happened to me too 15 minutes ago. Last 8.11 + outputmessage fix
 
Hello,

I'm using TAGS (newest revision) and a lot of times I receive a window which says:

"This application has request the Runtime to terminate it in an unusual way. Please contact the application support team for more information."

Report.txt is not generated, the server stop running and my players lose a lot of things cause my server save frequence is of 2 hours (cause when it saves it freezes for about 10 seconds, so I can't put the server save time to 10~~20 minutes).

What can make it happens? How can I FIX it? I need an answer, cause my server has about 140 ~~ players online and the server crashes CONSTANTLY with that runtime error, and they lose 3 hours of game and then they make me crazy, what the hell is it?

Yours,
Rafael Hamdan;


o brazil vai comandar o mundo?
o krl filhos da puta dos br vaiam pa vossa terra krl
 
It happened to me twice in 2 hours. Can't start my server with that, it may crash anytime and my players may lose a lot of things and then they won't stop sending me messages asking for their items.

Please Talatauren, can you fix that problem? I really need it to get fixed.

Yours,
Rafael Hamdan;
 
Tell me how to reproduce it and I'll fix it, or provide useful information. The information you've provided so far does not help at all.
 
Well, it's hard too. For me, it happend on ~6 hours uptime. The report.txt wasn't generated (as on "normal" crashes). And you should notice that I'm on latest 8.11 + output message fix whereas Rafael is on latest rev and it happens to him too.

What's strange - I had some days (~7) without any crash (max uptime 24h). Then, in 2 days I got 3 crashes. The engine itself wasn't modificated (any cpp changes). Also, talkactions, actions or monsters weren't added. I know it's not very useful. If there is any way how we can get a report from this windows box - just let us know.

We also want stable 0.2. If we had it, we would concentrate on testing 0.3. Right now, we must take care of our servers to restart it and apologize players for their losses.

I doubt I can add more info about this crash - it's propably the first time I got it.

---------------------
SimOne (thanks to You) gave me Outputmessage.cpp fix as I got 2 crashes due to that in 24h. I'm currently testing it. As it acts stable, I would give it out. Right now it's pointless cause we don't know if it fixes something.

edit: What I can say - there was similar window with OUTPUT_MESSAGE::STATE_FREE assertion failed - also windows box, not TFS crash report. It may be connected with that. If you, Tala, are interested in seeing this file (outputmessage.cpp) let me know.
 
I don't think this is related to outputmessage. Try to run the server with gdb and see if you get any information about the crash. I don't know how gdb works on Windows but on Linux you can let the application generate a core file when it crashes with "ulimit -c unlimited" and then read the core file using "gdb corefile TheForgottenServer". You can also run the server directly from gdb, and I think this option is available in Windows too.
 
I will honestly try, but I don't promise that I will manage. If someone out of here uses linux, then test it please.
 
Crash (not the one I was having with RunTime error):

Code:
*****************************************************
Error report - Wed Jul 16 22:02:22 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jul 15 2008 19:17:22

Memory load: 37
Total phys: 1562992 K available phys: 971892 K
Start time: 16-7-2008  15:57:34
Kernel time: 0:1:17.984
User time: 0:36:15.188
Threads: 4

Exception: 0xc0000005 at eip = 0x465146(CreatureEvent::executeOnLogin(Player*) - 0x46508e)
eax = 0
ebx = 0x1000ce82 -> 0x38b0beb
ecx = 0
edx = 0x77babb01 -> 0xe8534375
esi = 0x20a8f75c -> 0x74b4bc
edi = 0x1fe7938 -> 0x74a0e8
ebp = 0x195f9c4 -> 0x195f9e4
esp = 0x195f9ac -> 0x74e980
efl = 0x10212

---Stack Trace---
From: 0x195f9ac to: 0x1960000
0x195f9ac | 0x74e980 -> 0
0x195f9b0 | 0x20a8f75c -> 0x74b4bc
0x195f9b4 | 0x1a113f4 -> 0x6f6e
0x195f9b8 | 0x1fe5f78 -> 0
0x195f9bc | 0x2032c44 -> 0
0x195f9c0 | 0x20a8f168 -> 0x74b20c
0x195f9c4 | 0x195f9e4 -> 0x195fa04 \\\\\\ stack frame //////
0x195f9c8 | 0x4642d0 -> 0x1374c085 <-- ret
0x195f9c8  CreatureEvents::playerLogin(Player*)(0x4642a0)
0x195f9cc | 0x1fe7938 -> 0x74a0e8
0x195f9d0 | 0x20a8f168 -> 0x74b20c
0x195f9d4 | 0x195f9e4 -> 0x195fa04
0x195f9d8 | 0x20a8f168 -> 0x74b20c
0x195f9dc | 0x2
0x195f9e0 | 0x207eec6c -> 0x31cb9d4
0x195f9e4 | 0x195fa04 -> 0x195faf4 \\\\\\ stack frame //////
0x195f9e8 | 0x573b59 -> 0x1075c085 <-- ret
0x195f9e8  Player::onPlacedCreature()(0x573b3e)
0x195f9ec | 0x2032c38 -> 0x74a2a8
0x195f9f0 | 0x20a8f168 -> 0x74b20c
0x195f9f4 | 0x5
0x195f9f8 | 0x74ae4c -> 0x5c02d6
0x195f9fc | 0x2
0x195fa00 | 0x74ae4c -> 0x5c02d6
0x195fa04 | 0x195faf4 -> 0x195fe04 \\\\\\ stack frame //////
0x195fa08 | 0x4756d9 -> 0x89d8458d <-- ret
0x195fa08  Game::placeCreature(Creature*, Position const&, bool)(0x4750e0)
0x195fa0c | 0x20a8f168 -> 0x74b20c
0x195fa10 | 0x20a8f168 -> 0x74b20c
0x195fa14 | 0xffffffff
0x195fa18 | 0
0x195fa1c | 0x1
0x195fa20 | 0xfffffff5
0x195fa24 | 0xb
0x195fa28 | 0xfffffff5
0x195faac  Game::placeCreature(Creature*, Position const&, bool)(0x4750e0)
0x195fad0 | 0x20b82a70 -> 0x195facc
0x195fad4 | 0x754988 -> 0x74d240
0x195fad8 | 0x47502f -> 0x89f04589
0x195fad8  Game::getPlayerByAccount(unsigned int)(0x474fc6)
0x195fadc | 0x3516b48 -> 0x1
0x195fae0 | 0x207eec6c -> 0x31cb9d4
0x195fae4 | 0x74f6e4 -> 0
0x195fae8 | 0x207eec64 -> 0x20835cc4
0x195faec | 0x2
0x195faf0 | 0x207eec6c -> 0x31cb9d4
0x195faf4 | 0x195fe04 -> 0x195fe44 \\\\\\ stack frame //////
0x195faf8 | 0x581c87 -> 0x5e75c084 <-- ret
0x195faf8  ProtocolGame::login(std::string const&, unsigned int, std::string const&, unsigned short, unsigned char)(0x580272)
0x195fafc | 0x74efc0 -> 0x2152840
0x195fb00 | 0x20a8f168 -> 0x74b20c
0x195fb04 | 0x20a8f5e8 -> 0x1f6
0x195fb08 | 0
0x195fb0c | 0x77bab9c3 -> 0x680c6ac3
0x195fb10 | 0x20
0x195fb14 | 0xefc0
0x195fb18 | 0xf00000 -> 0xc8
0x195fc0c  ProtocolGame::login(std::string const&, unsigned int, std::string const&, unsigned short, unsigned char)(0x580272)
0x195fcd8  Scheduler::addEvent(SchedulerTask*)(0x5a1f8e)
0x195fcf8  Creature::addEventWalk()(0x45f0f0)
0x195fd6c  Creature::addEventWalk()(0x45f0f0)
0x195fd7c  Creature::addEventWalk()(0x45f0f0)
0x195fd88  Creature::getStepDuration() const(0x462b36)
0x195fde0 | 0
0x195fde4 | 0
0x195fde8 | 0x251
0x195fdec | 0x12b3358 -> 0x74a388
0x195fdf0 | 0x77bab9be -> 0xaaa4e8
0x195fdf4 | 0xf00000 -> 0xc8
0x195fdf8 | 0x207eec64 -> 0x20835cc4
0x195fdfc | 0x2
0x195fe00 | 0x207eec6c -> 0x31cb9d4
0x195fe04 | 0x195fe44 -> 0x195fee4 \\\\\\ stack frame //////
0x195fe08 | 0x689760 -> 0x8bf45d8b <-- ret
0x195fe0c | 0x3252b10 -> 0x74a028
0x195fe10 | 0x207eec64 -> 0x20835cc4
0x195fe14 | 0x7ac8b
0x195fe18 | 0x207eec6c -> 0x31cb9d4
0x195fe1c | 0x2
0x195fe20 | 0
0x195fe24 | 0x95ff60 -> 0x9d9d
0x195fe28 | 0x77bb4d50 -> 0x83ec8b55
0x195fe2c | 0x7ac8b
0x195fe30 | 0x207eec64 -> 0x20835cc4
0x195fe34 | 0x3252b10 -> 0x74a028
0x195fe38 | 0x12b3358 -> 0x74a388
0x195fe3c | 0x251
0x195fe40 | 0
0x195fe44 | 0x195fee4 -> 0x195ff84 \\\\\\ stack frame //////
0x195fe48 | 0x6b3317 -> 0x8984458d <-- ret
0x195fe4c | 0x5b6bffc -> 0x207eec58
0x195fe50 | 0x195fe80 -> 0x631068
0x195fe54 | 0xf00000 -> 0xc8
0x195fe58 | 0x558a9f -> 0x8bf45d8b
0x195fe58  OutputMessagePool::sendAll()(0x55885c)
0x195fe5c | 0x3
0x195fe60 | 0x1fe7c
0x195fe64 | 0x5b6bff8 -> 0x74d4c0
0x195fe68 | 0x159f398 -> 0x159f818
0x195fea8  OutputMessagePool::startExecutionFrame()(0x558402)
0x195fec0 | 0xb40280 -> 0
0x195fec4 | 0x77ba0000 -> 0x576c45b7
0x195fec8 | 0x63185d -> 0x9090c3c9
0x195fecc | 0x209af020 -> 0x20867e00
0x195fed0 | 0xffffffff
0x195fed4 | 0x195fee4 -> 0x195ff84
0x195fed8 | 0x12b3358 -> 0x74a388
0x195fedc | 0x251
0x195fee0 | 0
0x195fee4 | 0x195ff84 -> 0x195ffb8 \\\\\\ stack frame //////
0x195fee8 | 0x5bc865 -> 0x8990458b <-- ret
0x195fee8  Dispatcher::dispatcherThread(void*)(0x5bc54c)
0x195feec | 0x5b6bff8 -> 0x74d4c0
0x195fef0 | 0xffffffff
0x195fef4 | 0x1
0x195fef8 | 0x80586952
0x195fefc | 0
0x195ff00 | 0x884272e0
0x195ff04 | 0
0x195ff08 | 0x884272f8
0x195ff3c  Dispatcher::dispatcherThread(void*)(0x5bc54c)
0x195ff60 | 0x195ffa8 -> 0x195ffdc
0x195ff64 | 0x46c804 -> 0x57e58955
0x195ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x46c804)
0x195ff68 | 0xba2b8c30
0x195ff6c | 0x195ff50 -> 0xb40251
0x195ff70 | 0x87cfc328
0x195ff74 | 0x195ffa8 -> 0x195ffdc
0x195ff78 | 0x12b3358 -> 0x74a388
0x195ff7c | 0x12d3348 -> 0x954
0x195ff80 | 0
0x195ff84 | 0x195ffb8 -> 0x195ffec \\\\\\ stack frame //////
0x195ff88 | 0x77bb90a2 -> 0xff54e859 <-- ret
0x195ff8c | 0
0x195ff90 | 0
0x195ff94 | 0
0x195ff98 | 0x12b3358 -> 0x74a388
0x195ff9c | 0xba2b8c90
0x195ffa0 | 0x195ff90 -> 0
0x195ffa4 | 0x87cfc4b8
0x195ffa8 | 0x195ffdc -> 0xffffffff
0x195ffac | 0x77bb4d50 -> 0x83ec8b55
0x195ffb0 | 0x77b94040 -> 0xffffffff
0x195ffb4 | 0
0x195ffb8 | 0x195ffec -> 0 \\\\\\ stack frame //////
0x195ffbc | 0x77e4a990 -> 0xd4e0e850 <-- ret
0x195ffc0 | 0x12b3358 -> 0x74a388
0x195ffc4 | 0
0x195ffc8 | 0
0x195ffcc | 0x12b3358 -> 0x74a388
0x195ffd0 | 0
0x195ffd4 | 0x195ffc4 -> 0
0x195ffd8 | 0x87cfc374
0x195ffdc | 0xffffffff
0x195ffe0 | 0x77e70abc -> 0x83ec8b55
0x195ffe4 | 0x77e80110 -> 0xffffffff
0x195ffe8 | 0
0x195ffec | 0 \\\\\\ stack frame //////
0x195fff0 | 0 <-- ret
0x195fff4 | 0x77bb9032 -> 0x40680c6a
0x195fff8 | 0x12b3358 -> 0x74a388
0x195fffc | 0

Yours,
Rafael Hamdan;
 
And my crash (no runtime error)
Code:
*****************************************************
Error report - Thu Jul 17 15:02:02 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jul 16 2008 09:15:56

Memory load: 29
Total phys: 3133112 K available phys: 2214324 K
Start time: 17-7-2008  4:6:0
Kernel time: 0:3:14.312
User time: 0:21:52.407
Threads: 4

Exception: 0xc0000005 at eip = 0x6007b6
eax = 0
ebx = 0
ecx = 0x85f80a8 -> 0x2fa
edx = 0x1
esi = 0x417aba0 -> 0x6f42ec
edi = 0x489ac58 -> 0x6f2ac8
ebp = 0x320fa54 -> 0x320fa84
esp = 0x320fa54 -> 0x320fa84
efl = 0x10216

---Stack Trace---
From: 0x320fa54 to: 0x3210000
0x320fa54 | 0x320fa84 -> 0x320fae4 \\\\\\ stack frame //////
0x320fa58 | 0x58dd17 -> 0xf74c084 <-- ret
0x320fa58  ProtocolGame::sendCreatureInvisible(Creature const*)(0x58dcd8)
0x320fa5c | 0
0x320fa60 | 0x1
0x320fa64 | 0x2fe
0x320fa68 | 0
0x320fa6c | 0x3
0x320fa70 | 0x3a2
0x320fa74 | 0x3eaecf8 -> 0x50003
0x320fa78 | 0x73ac898 -> 0x6f3c2c
0x320fa7c | 0x417aba0 -> 0x6f42ec
0x320fa80 | 0x1c7d43e0 -> 0x1bc30b70
0x320fa84 | 0x320fae4 -> 0x320fb04 \\\\\\ stack frame //////
0x320fa88 | 0x494319 -> 0x8bc4458b <-- ret
0x320fa88  Game::internalCreatureChangeVisible(Creature*, bool)(0x49424c)
0x320fa8c | 0x489ac58 -> 0x6f2ac8
0x320fa90 | 0x417aba0 -> 0x6f42ec
0x320fa94 | 0x305
0x320fa98 | 0x2460000 -> 0xc8
0x320fa9c | 0x320f898 -> 0
0x320faa0 | 0x1c7d43e0 -> 0x1bc30b70
0x320faa4 | 0x20ff60
0x320faa8 | 0x46e1068 -> 0x67e3ea0
0x320fac0 | 0
0x320fac4 | 0x10
0x320fac8 | 0x417aba0 -> 0x6f42ec
0x320facc | 0x10
0x320fad0 | 0x10
0x320fad4 | 0x320fb34 -> 0x320fb44
0x320fad8 | 0x417aba0 -> 0x6f42ec
0x320fadc | 0x80
0x320fae0 | 0x417aba0 -> 0x6f42ec
0x320fae4 | 0x320fb04 -> 0x320fb24 \\\\\\ stack frame //////
0x320fae8 | 0x458d97 -> 0x1b8 <-- ret
0x320fae8  ConditionInvisible::startCondition(Creature*)(0x458d76)
0x320faec | 0x6f7f80 -> 0x3988580
0x320faf0 | 0x417aba0 -> 0x6f42ec
0x320faf4 | 0
0x320faf8 | 0x417aba0 -> 0x6f42ec
0x320fafc | 0x80
0x320fb00 | 0x417aba0 -> 0x6f42ec
0x320fb04 | 0x320fb24 -> 0x320fb44 \\\\\\ stack frame //////
0x320fb08 | 0x46caae -> 0x3174c084 <-- ret
0x320fb08  Creature::addCondition(Condition*)(0x46ca34)
0x320fb0c | 0x3eaed00 -> 0x6f31c8
0x320fb10 | 0x417aba0 -> 0x6f42ec
0x320fb14 | 0
0x320fb18 | 0x5e8bdc -> 0x830cc583
0x320fb1c | 0x320fadc -> 0x80
0x320fb20 | 0x417aba0 -> 0x6f42ec
0x320fb24 | 0x320fb44 -> 0x320fb74 \\\\\\ stack frame //////
0x320fb28 | 0x46cb21 -> 0xba <-- ret
0x320fb28  Creature::addCombatCondition(Condition*)(0x46cb00)
0x320fb2c | 0x417aba0 -> 0x6f42ec
0x320fb30 | 0x3eaed00 -> 0x6f31c8
0x320fb34 | 0x320fb44 -> 0x320fb74
0x320fb38 | 0x6628be -> 0x4ac800c7
0x320fb3c | 0x3eaed00 -> 0x6f31c8
0x320fb40 | 0x417aba0 -> 0x6f42ec
0x320fb44 | 0x320fb74 -> 0x320fba4 \\\\\\ stack frame //////
0x320fb48 | 0x434ac7 -> 0xff34588 <-- ret
0x320fb48  Combat::CombatConditionFunc(Creature*, Creature*, CombatParams const&, void*)(0x434a54)
0x320fb4c | 0x417aba0 -> 0x6f42ec
0x320fb50 | 0x3eaed00 -> 0x6f31c8
0x320fb54 | 0x4001f0a8
0x320fb58 | 0x320fb8c -> 0x320fb3c
0x320fb5c | 0x530629 -> 0x8b186d8d
0x320fb5c  Map::getSpectators(Position const&)(0x53035c)
0x320fb60 | 0x320facc -> 0x10
0x320fb64 | 0x20fbd8
0x320fb68 | 0x3939c58 -> 0x3912110
0x320fb6c | 0x417aba0 -> 0x6f42ec
0x320fb70 | 0x417aba0 -> 0x6f42ec
0x320fb74 | 0x320fba4 -> 0x320fbd4 \\\\\\ stack frame //////
0x320fb78 | 0x434b5e -> 0xc2444c7 <-- ret
0x320fb78  Combat::CombatNullFunc(Creature*, Creature*, CombatParams const&, void*)(0x434b2e)
0x320fb7c | 0x417aba0 -> 0x6f42ec
0x320fb80 | 0x417aba0 -> 0x6f42ec
0x320fb84 | 0x3939c58 -> 0x3912110
0x320fb88 | 0
0x320fb8c | 0x320fb3c -> 0x3eaed00
0x320fb90 | 0x2fd
0x320fb94 | 0x320fba4 -> 0x320fbd4
0x320fb98 | 0x1c7d43e0 -> 0x1bc30b70
0x320fb9c | 0x417aba0 -> 0x6f42ec
0x320fba0 | 0x3939c58 -> 0x3912110
0x320fba4 | 0x320fbd4 -> 0x320fc04 \\\\\\ stack frame //////
0x320fba8 | 0x435b27 -> 0x3489068b <-- ret
0x320fba8  Combat::doCombatDefault(Creature*, Creature*, CombatParams const&)(0x435aaa)
0x320fbac | 0x417aba0 -> 0x6f42ec
0x320fbb0 | 0x417aba0 -> 0x6f42ec
0x320fbb4 | 0x3939c58 -> 0x3912110
0x320fbb8 | 0
0x320fbbc | 0x320fc28 -> 0x468f5b
0x320fbc0 | 0x75ff0a0 -> 0x700c9a8
0x320fbc4 | 0x8a2c910 -> 0x36f
0x320fbc8 | 0x3939c58 -> 0x3912110
0x320fbcc | 0x417aba0 -> 0x6f42ec
0x320fbd0 | 0x417aba0 -> 0x6f42ec
0x320fbd4 | 0x320fc04 -> 0x320fce4 \\\\\\ stack frame //////
0x320fbd8 | 0x43555c -> 0x8bf45d8b <-- ret
0x320fbd8  Combat::doCombat(Creature*, Creature*) const(0x4354bc)
0x320fbdc | 0x417aba0 -> 0x6f42ec
0x320fbe0 | 0x417aba0 -> 0x6f42ec
0x320fbe4 | 0x3939c58 -> 0x3912110
0x320fbe8 | 0x46d008 -> 0xba
0x320fbe8  Creature::hasCondition(ConditionType_t) const(0x46cfe4)
0x320fbec | 0x757c5a8 -> 0x6f3c2c
0x320fbf0 | 0x5e2bfc -> 0x8de58955
0x320fbf4 | 0x6d1c78 -> 0x601ffff
0x320fbf8 | 0x3939fc8 -> 0x39365ac
0x320fbfc | 0x3939fd0 -> 0x3936df0
0x320fc00 | 0x417aba0 -> 0x6f42ec
0x320fc04 | 0x320fce4 -> 0x320fd24 \\\\\\ stack frame //////
0x320fc08 | 0x5af673 -> 0xff7085c7 <-- ret
0x320fc08  CombatSpell::castSpell(Creature*, Creature*)(0x5af0c6)
0x320fc0c | 0x3939c58 -> 0x3912110
0x320fc10 | 0x417aba0 -> 0x6f42ec
0x320fc14 | 0x417aba0 -> 0x6f42ec
0x320fc18 | 0x6681b8 -> 0xc9c0b60f
0x320fc1c | 0x417aba0 -> 0x6f42ec
0x320fc20 | 0x80
0x320fc24 | 0x320fc34 -> 0x320fc54
0x320fc28 | 0x468f5b -> 0x1c75c084
0x320fc28  Creature::canSeeCreature(Creature const*) const(0x468f4a)
0x320fc38  Monster::isTarget(Creature*)(0x5354a0)
0x320fc68  ProtocolGame::AddPlayerStats(NetworkMessage*)(0x592db0)
0x320fc7c  CombatSpell::castSpell(Creature*, Creature*)(0x5af0c6)
0x320fca8  rand24b()(0x5c53fc)
0x320fcb8  random_range(int, int, DistributionType_t)(0x5c54fe)
0x320fcbc  Creature::addEventWalk()(0x469762)
0x320fcc0 | 0x5e2bfc -> 0x8de58955
0x320fcc4 | 0x6d1c72 -> 0x201ffff
0x320fcc8 | 0x320fd0c -> 0x417aba0
0x320fccc | 0x535389 -> 0x8b186d8d
0x320fccc  Monster::searchTarget(bool)(0x5350bc)
0x320fcd0 | 0x320fc5c -> 0xffffffff
0x320fcd4 | 0x320fcf4 -> 0x417aba0
0x320fcd8 | 0x3939fc8 -> 0x39365ac
0x320fcdc | 0x3939fd0 -> 0x3936df0
0x320fce0 | 0x417aba0 -> 0x6f42ec
0x320fce4 | 0x320fd24 -> 0x320fd44 \\\\\\ stack frame //////
0x320fce8 | 0x5361ee -> 0x8f8b1b8b <-- ret
0x320fce8  Monster::onThinkDefense(unsigned int)(0x536144)
0x320fcec | 0x3936de0 -> 0x6f2748
0x320fcf0 | 0x417aba0 -> 0x6f42ec
0x320fcf4 | 0x417aba0 -> 0x6f42ec
0x320fcf8 | 0x85f5210 -> 0x2f5
0x320fcfc | 0x320fcfc -> 0x320fcfc
0x320fd00 | 0x320fcfc -> 0x320fcfc
0x320fd04 | 0x320fd24 -> 0x320fd44
0x320fd08 | 0x537d23 -> 0x83c0b60f
0x320fd08  Monster::despawn()(0x537d02)
0x320fd0c | 0x417aba0 -> 0x6f42ec
0x320fd10 | 0x85f5210 -> 0x2f5
0x320fd14 | 0x320fd44 -> 0x320fe34
0x320fd18 | 0x417aba0 -> 0x6f42ec
0x320fd1c | 0x1f4
0x320fd20 | 0x11b
0x320fd24 | 0x320fd44 -> 0x320fe34 \\\\\\ stack frame //////
0x320fd28 | 0x535ce8 -> 0x8bf85d8b <-- ret
0x320fd28  Monster::onThink(unsigned int)(0x535b62)
0x320fd2c | 0x417aba0 -> 0x6f42ec
0x320fd30 | 0x1f4
0x320fd34 | 0x757c83c -> 0x3775d50
0x320fd38 | 0x757c5a8 -> 0x6f3c2c
0x320fd3c | 0x2e
0x320fd40 | 0x311c345d
0x320fd44 | 0x320fe34 -> 0x320fe44 \\\\\\ stack frame //////
0x320fd48 | 0x493fc9 -> 0x42444c7 <-- ret
0x320fd48  Game::checkCreatures()(0x493af0)
0x320fd4c | 0x417aba0 -> 0x6f42ec
0x320fd50 | 0x1f4
0x320fd54 | 0x1
0x320fd58 | 0x6f7f80 -> 0x3988580
0x320fd5c | 0
0x320fd60 | 0x1cef6
0x320fd64 | 0x320fcac -> 0x1
0x320fd68 | 0
0x320fdcc  Game::checkCreatures()(0x493af0)
0x320fdf0  Game::checkCreatures()(0x493af0)
0x320fdfc  Game::checkCreatures()(0x493af0)
0x320fe10 | 0x493af0 -> 0x57e58955
0x320fe10  Game::checkCreatures()(0x493af0)
0x320fe14 | 0
0x320fe18 | 0x6f7f80 -> 0x3988580
0x320fe1c | 0x48916c0 -> 0x52
0x320fe20 | 0x74c6484 -> 0x6f3ed4
0x320fe24 | 0x320ff60 -> 0x320ffa8
0x320fe28 | 0x6f7f80 -> 0x3988580
0x320fe2c | 0x2f3224cc
0x320fe30 | 0
0x320fe34 | 0x320fe44 -> 0x320fee4 \\\\\\ stack frame //////
0x320fe38 | 0x63c1a8 -> 0x5b04c483 <-- ret
0x320fe3c | 0x6f7f80 -> 0x3988580
0x320fe40 | 0x2b82a38 -> 0x6f2de8
0x320fe44 | 0x320fee4 -> 0x320ff84 \\\\\\ stack frame //////
0x320fe48 | 0x66573b -> 0x8984458d <-- ret
0x320fe4c | 0x1c871d7c -> 0x493af0
0x320fe50 | 0
0x320fe54 | 0x320fee4 -> 0x320ff84
0x320fe58 | 0x18
0x320fe5c | 0x3
0x320fe60 | 0x101fe80 -> 0
0x320fe64 | 0x1c871d78 -> 0x6f5ef8
0x320fe68 | 0x2e4edb8 -> 0x20
0x320fea8  OutputMessagePool::startExecutionFrame()(0x559ba8)
0x320fec0 | 0xffc402fd
0x320fec4 | 0x77bb0001 -> 0x77ba1020
0x320fec8 | 0x5e33f1 -> 0x9090c3c9
0x320fecc | 0x177c5c68 -> 0x6b2a3b0
0x320fed0 | 0
0x320fed4 | 0x320fee4 -> 0x320ff84
0x320fed8 | 0x2b82a38 -> 0x6f2de8
0x320fedc | 0x2f3224cc
0x320fee0 | 0
0x320fee4 | 0x320ff84 -> 0x320ffb8 \\\\\\ stack frame //////
0x320fee8 | 0x5bd94d -> 0x8990458b <-- ret
0x320fee8  Dispatcher::dispatcherThread(void*)(0x5bd638)
0x320feec | 0x1c871d78 -> 0x6f5ef8
0x320fef0 | 0x6b2a3b4 -> 0x177c5c68
0x320fef4 | 0x1
0x320fef8 | 0
0x320fefc | 0
0x320ff00 | 0
0x320ff04 | 0
0x320ff08 | 0
0x320ff3c  Dispatcher::dispatcherThread(void*)(0x5bd638)
0x320ff60 | 0x320ffa8 -> 0x320ffdc
0x320ff64 | 0x47464c -> 0x57e58955
0x320ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47464c)
0x320ff68 | 0
0x320ff6c | 0x320ff50 -> 0xffc4008c
0x320ff70 | 0
0x320ff74 | 0x320ffa8 -> 0x320ffdc
0x320ff78 | 0x2b82a38 -> 0x6f2de8
0x320ff7c | 0x2b82b00 -> 0xf18
0x320ff80 | 0
0x320ff84 | 0x320ffb8 -> 0x320ffec \\\\\\ stack frame //////
0x320ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x320ff8c | 0
0x320ff90 | 0
0x320ff94 | 0
0x320ff98 | 0x2b82a38 -> 0x6f2de8
0x320ff9c | 0
0x320ffa0 | 0x320ff90 -> 0
0x320ffa4 | 0
0x320ffa8 | 0x320ffdc -> 0xffffffff
0x320ffac | 0x77bc6c74 -> 0x83ec8b55
0x320ffb0 | 0x77ba4138 -> 0xffffffff
0x320ffb4 | 0
0x320ffb8 | 0x320ffec -> 0 \\\\\\ stack frame //////
0x320ffbc | 0x7d4dfe21 -> 0x128ee850 <-- ret
0x320ffc0 | 0x2b82a38 -> 0x6f2de8
0x320ffc4 | 0
0x320ffc8 | 0
0x320ffcc | 0x2b82a38 -> 0x6f2de8
0x320ffd0 | 0
0x320ffd4 | 0x320ffc4 -> 0
0x320ffd8 | 0
0x320ffdc | 0xffffffff
0x320ffe0 | 0x7d4d89c4 -> 0x83ec8b55
0x320ffe4 | 0x7d4dfe28 -> 0xffffffff
0x320ffe8 | 0
0x320ffec | 0 \\\\\\ stack frame //////
0x320fff0 | 0 <-- ret
0x320fff4 | 0x77bcb35a -> 0x38680c6a
0x320fff8 | 0x2b82a38 -> 0x6f2de8
0x320fffc | 0
*****************************************************

Note: There was MySQL db replication via MySQL Administartor 5.0 in progress.
 
im having the same problem (the runtime thing) and i don't know what is causing it, but people who know do it whenever they want :S
 
i had this problem too and i crashed my own server with the same error useing Tibiacam tv, when i opened a vid the server crashed and showed this
Code:
 The application has requested the runtime to end in an usunsual way
or something like that
 
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