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Server crash

babalow

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at Rev510 ... if you try sleep in bed[1754] the server go down o.o
if the bed without house no problem...

some beds don't work now ...

Someone have this problem too?:huh:
 
Last edited:
Yes, i have this problem too, i raported it to Talaturen, i quess will be fixed until next version comes.
 
Can anyone post crash log on this?
 
For see the crash logs add:

in compier C++ add:
-D__EXCEPTION_TRACER__

in linkers add:
-Wl,-Map=forgottenserver.map
------------------------------------------------
here when i try sleep dont works more too dont crash
 
------------------------------------------------
here when i try sleep dont works more too dont crash

What? Please say that again, I didn't understand a thing you said there.. Sorry.
 
What? Please say that again, I didn't understand a thing you said there.. Sorry.

Haha :D

I quess he mean that for him beds arent working, but too dont makes a crash.


@Edit

Ok then here is a crash log:
Code:
*****************************************************
Error report - Sun Jan 06 20:10:09 2008

Compiler info - gcc 3.4.2 (mingw-special)
Compilation Date - Jan  6 2008 20:05:19

Memory load: 41
Total phys: 2096364 K available phys: 1227928 K
Start time: 6-1-2008  19:9:23
Kernel time: 0:0:1.93
User time: 0:0:7.359
Threads: 4

Exception: 0xc0000005 at eip = 0x54810de
eax = 0x5481050 -> 0x70614d50
ebx = 0x10000f33 -> 0
ecx = 0
edx = 0xf3033c -> 0x54810a0
esi = 0x30002d99
edi = 0x1
ebp = 0x18060800
esp = 0x28cf0f4 -> 0x4b7b88
efl = 0x10206

---Stack Trace---
From: 0x28cf0f4 to: 0x28d0000
0x28cf0f4 | 0x4b7b88 -> 0x8308458b
0x28cf0f4  QTreeNode::~QTreeNode()(0x4b7b58)
0x28cf0f8 | 0x54810a0 -> 0xf30347
0x28cf0fc | 0x1
0x28cf100 | 0x28cf170 -> 0x28cf200
0x28cf104 | 0x4b4318 -> 0x6d8d3eeb
0x28cf104  Map::~Map()(0x4b42ce)
0x28cf108 | 0x12aefcc -> 0x73696c60
0x28cf10c | 0x24e17a0 -> 0x500010
0x28cf110 | 0x24e17a0 -> 0x500010
0x28cf114 | 0x24e17a8 -> 0x24e1828
0x28cf118 | 0x24e1820 -> 0x100010
0x28cf11c | 0x24e1820 -> 0x100010
0x28cf120 | 0x24e1828 -> 0x24e18a8
0x28cf124 | 0x24e18a0 -> 0x100010
0x28cf128 | 0x24e18a0 -> 0x100010
0x28cf12c | 0x24e18a8 -> 0x24e1928
0x28cf130 | 0x28cf1c0 -> 0x28cf234
0x28cf134 | 0x1
0x28cf138 | 0x24e1928 -> 0
0x28cf13c | 0x24e19a0 -> 0x100072
0x28cf140 | 0x24e19a0 -> 0x100072
0x28cf154  Map::~Map()(0x4b42ce)
0x28cf174  Game::~Game()(0x448e18)
0x28cf1e4  Game::~Game()(0x448e18)
0x28cf824  BedItem::sleep(Player*)(0x52a58e)
0x28cf82c  Game::kickPlayer(unsigned int, bool)(0x462a48)
0x28cf898  BedItem::sleep(Player*)(0x52a58e)
0x28cfb44  Actions::internalUseItem(Player*, Position const&, unsigned char, Item*, unsigned int)(0x402ba6)
0x28cfba8  Actions::internalUseItem(Player*, Position const&, unsigned char, Item*, unsigned int)(0x402ba6)
0x28cfc04  Actions::useItem(Player*, Position const&, unsigned char, Item*, bool)(0x402fbc)
0x28cfc34  Actions::canUse(Player const*, Position const&)(0x40285e)
0x28cfc54  Game::playerUseItem(unsigned int, Position const&, unsigned char, unsigned char, unsigned short, bool)(0x4522d0)
0x28cfce8  Game::playerUseItem(unsigned int, Position const&, unsigned char, unsigned char, unsigned short, bool)(0x4522d0)
0x28cfdd0  Game::playerUseItem(unsigned int, Position const&, unsigned char, unsigned char, unsigned short, bool)(0x4522d0)
0x28cfef4  Dispatcher::dispatcherThread(void*)(0x50ea48)
0x28cff44  Dispatcher::dispatcherThread(void*)(0x50ea48)
0x28cff60  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x4452e6)
*****************************************************
 
Last edited:
Fixed open guildchannel crash, fixed beds crash, fixed serversave crash.
 
Huhu, nice :D

There was error with serversave crash? :rolleyes:

So i will add rest of beds to svn tomorrow.
 
Huhu, nice :D

There was error with serversave crash? :rolleyes:

So i will add rest of beds to svn tomorrow.

Yeah, so it was actually good this caused crash so at the same time I could see other events with same issue, and I found out serversave event had the same issue.

I was about to create a thread in development forum if someone could add bed parts to items.xml, I guess I don't have to now.
 
Heh, Today i experienced this serversave crash, becouse i didn't update sources yet... :)
 
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