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Shop system Gesior problems

Go to your OT directory/data/creaturescripts/scripts/login.lua

After opening that file, erase everything and paste this:

PHP:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 17
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
	if(InitShopComunication == 0) then
		local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
		InitShopComunication = eventServ
	end
	registerCreatureEvent(cid, "PlayerDeath")
	return TRUE
end

function sql_communication(parameters)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if(result_plr:getID() ~= -1) then
		while(true) do
			id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
			delete = tonumber(result_plr:getDataInt("delete_it"))
			cid = getPlayerByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) == TRUE then
				if action == 'give_item' then
					local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
					local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
					local container_id = tonumber(result_plr:getDataInt("param3"))
					local container_count = tonumber(result_plr:getDataInt("param4"))
					local add_item_type = tostring(result_plr:getDataString("param5"))
					local add_item_name = tostring(result_plr:getDataString("param6"))
					local b_head_slot = getPlayerSlotItem(cid, 1)
					local b_necklace_slot = getPlayerSlotItem(cid, 2)
					local b_backpack_slot = getPlayerSlotItem(cid, 3)
					local b_armor_slot = getPlayerSlotItem(cid, 4)
					local b_right_hand = getPlayerSlotItem(cid, 5)
					local b_left_hand = getPlayerSlotItem(cid, 6)
					local b_legs_slot = getPlayerSlotItem(cid, 7)
					local b_feet_slot = getPlayerSlotItem(cid, 8)
					local b_ring_slot = getPlayerSlotItem(cid, 9)
					local b_arrow_slot = getPlayerSlotItem(cid, 10)
					if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
						local full_weight = 0
						if add_item_type == 'container' then
							container_weight = getItemWeightById(container_id, 1)
							items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
							full_weight = items_weight + container_weight
						else
							full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
						end
						local free_cap = getPlayerFreeCap(cid)
						if full_weight <= free_cap then
							if add_item_type == 'container' then
								local new_container = doCreateItemEx(container_id)
								local iter = 0
								while iter ~= container_count do
									doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
									iter = iter + 1
								end
								doPlayerAddItemEx(cid, new_container)
								itemtogive_id = container_id
							else
								local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
							end
							local head_slot = getPlayerSlotItem(cid, 1)
							local necklace_slot = getPlayerSlotItem(cid, 2)
							local backpack_slot = getPlayerSlotItem(cid, 3)
							local armor_slot = getPlayerSlotItem(cid, 4)
							local right_hand = getPlayerSlotItem(cid, 5)
							local left_hand = getPlayerSlotItem(cid, 6)
							local legs_slot = getPlayerSlotItem(cid, 7)
							local feet_slot = getPlayerSlotItem(cid, 8)
							local ring_slot = getPlayerSlotItem(cid, 9)
							local arrow_slot = getPlayerSlotItem(cid, 10)
							if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
								if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
								doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
								db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
								db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
								else
									doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
								end
							else
								doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
							end
						else
							doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot or give to friend and wait about '.. SQL_interval ..' seconds to get it.')
						end
						
						
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
					end
				end
			end
            if not(result_plr:next()) then
				break
			end
		end
		result_plr:free()
    end
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end

If you dont wan't to paste it from there, download this attachment.

View attachment login.rar
 
archez i got the same problem.. or next to. when i buy pacc it works and sometimes it works with one of those items. but in phpmyadmin / z_shop_history_item on keyword "trans_state" everyone are signed with "Wait" plax help me :p
 
I have a problem also, with the shop system when i used 8.31 it all worked ,but when i was testing the 8.4 client it did stop work :/
Somone got a sulution?
 
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