// Position
registerClass("Position", "", LuaScriptInterface::luaPositionCreate);
registerMetaMethod("Position", "__add", LuaScriptInterface::luaPositionAdd);
registerMetaMethod("Position", "__sub", LuaScriptInterface::luaPositionSub);
registerMetaMethod("Position", "__eq", LuaScriptInterface::luaPositionCompare);
registerMethod("Position", "getDistance", LuaScriptInterface::luaPositionGetDistance);
registerMethod("Position", "isSightClear", LuaScriptInterface::luaPositionIsSightClear);
registerMethod("Position", "sendMagicEffect", LuaScriptInterface::luaPositionSendMagicEffect);
registerMethod("Position", "sendDistanceEffect", LuaScriptInterface::luaPositionSendDistanceEffect);