He isn't trading the piece of draconian steel + obsidian lance for obsidian knife, he's only removing one item and not giving the knife.
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState= {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local cycmsg = 'Cling Clang!'
local noimsg = 'Lil\' one no have that thing!'
local deny = 'Lil\' one is no sure? Okay'
local infbolt = 35 -- change this to adjust the number of infernal bolts you want to give to the players for 1 soul orb.
--------------------MESSAGES------------------------------------------------------------------------------
if msgcontains(msg, 'help') or msgcontains(msg, 'trade') then
selfSay('Me can make {royal steel}, {draconian steel}, {hell steel}, {crude iron}, {blue cloth}, {red cloth}, {green cloth}, {chicken wing}, {fightning spirit}, {magic sulphur} and {warrior sweat}. Me also make lil\' {infernal bolt}. Me make good lil tools like {obsidian knife} and {blessed stake}.', cid)
elseif msgcontains(msg, 'royal steel') then
selfSay('Very noble. Shiny. Me like. But breaks so fast. Me can make from shiny armour. Lil\' one want to trade?', cid)
talkState[talkUser] = 1
elseif msgcontains(msg, 'draconian steel') then
selfSay('Firy steel it is. Need green ones\' breath to melt. Or red even better. Me can make from shield. Lil\' one want to trade?', cid)
talkState[talkUser] = 2
elseif msgcontains(msg, 'hell steel') then
selfSay('Hellsteel is. Cursed and evil. Dangerous to work with. Me can make from evil helmet. Lil\' one want to trade?', cid)
talkState[talkUser] = 3
elseif msgcontains(msg, 'crude iron') then
selfSay('Good iron is. Me friends use it much for fight. Me can make from weapon. Lil\' one want to trade?', cid)
talkState[talkUser] = 4
elseif msgcontains(msg, 'infernal bolt') then
selfSay('Uh. Me can make some nasty lil\' bolt from soul orbs. Lil\' one want to trade all?', cid)
talkState[talkUser] = 5
elseif msgcontains(msg, 'blue cloth') then
selfSay('Uh. Me can make some lil\' blue cloth. Lil\' one want to trade turban?', cid)
talkState[talkUser] = 6
elseif msgcontains(msg, 'red cloth') then
selfSay('Uh. Me can make some lil\' red cloth. Lil\' one want to trade robe?', cid)
talkState[talkUser] = 7
elseif msgcontains(msg, 'green cloth') then
selfSay('Uh. Me can make some lil\' green cloth. Lil\' one want to trade some tunics?', cid)
talkState[talkUser] = 8
elseif msgcontains(msg, 'chicken wing') then
selfSay('Uh. Me can make some nasty lil\' chicken wing. Lil\' one want to trade boots?', cid)
talkState[talkUser] = 9
elseif msgcontains(msg, 'fightning spirit') then
selfSay('Uh. Me can make some lil\' spirit. Lil\' one want to trade helmets?', cid)
talkState[talkUser] = 10
elseif msgcontains(msg, 'magic sulphur') then
selfSay('Uh. Me can make some lil\' sulphurs. Lil\' one want to trade swords?', cid)
talkState[talkUser] = 11
elseif msgcontains(msg, 'warrior sweat') then
selfSay('Uh. Me can make some lil\' warrior sweat. Lil\' one want to trade helmets?', cid)
talkState[talkUser] = 12
elseif msgcontains(msg, 'obsidian knife') then
selfSay('Uh. Me friends make good tool. Me can make nasty lil\' good tool. Lil\' one want to trade all?', cid)
talkState[talkUser] = 13
elseif msgcontains(msg, 'blessed stake') then
selfSay('Uh. Me friends make good tool. Me can make nasty lil\' good tool. Lil\' one want to trade horns all?', cid)
talkState[talkUser] = 14
-------------GETTING METALS FROM HIM-------------------
-- Royal Steel
elseif talkState[talkUser] == 1 then
if msgcontains(msg, 'yes') then
if doPlayerTakeItem(cid, 2487, 1) == true then
doPlayerAddItem(cid, 5887, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
-- Draconian Steel
elseif talkState[talkUser] == 2 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2516, 1) == true then
doPlayerAddItem(cid, 5889, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
-- Hell Steel
elseif talkState[talkUser] == 3 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2462, 1) == true then
doPlayerAddItem(cid, 5888, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
-- Crude Iron
elseif talkState[talkUser] == 4 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2393, 1) == true then
doPlayerAddItem(cid, 5892, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 5 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 5944, 1) == true then
doPlayerAddItem(cid, 6529, infbolt)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 6 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2663, 1) == true then
doPlayerAddItem(cid, 5912, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 7 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2655, 1) == true then
doPlayerAddItem(cid, 5911, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 8 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2652, 10) == true then
doPlayerAddItem(cid, 5910, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 9 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2195, 1) == true then
doPlayerAddItem(cid, 5891, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 10 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2498, 1) == true then
doPlayerAddItem(cid, 5884, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 11 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2392, 3) == true then
doPlayerAddItem(cid, 5904, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 12 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2475, 4) == true then
doPlayerAddItem(cid, 5885, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 13 then
if msgcontains (msg, 'yes') then
if doPlayerRemoveItem(cid, 5889, 1) and doPlayerRemoveItem(cid, 2525, 1) then
doPlayerAddItem(cid, 5908, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 14 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 5954, 5) == true then
doPlayerAddItem(cid, 5942, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())