Hey everyone, good morning/afternoon/evening.
I created a thread in the Support forums earlier today regarding an issue I'm seeing. Attaching the post below.
I realized that OTClient is causing the issue after troubleshooting for a while. I'm getting some error logs from OTClient, but I'm not sure what to make of them, as I'm not very experienced with how OTClient works under the hood. Any help dissecting this would be very much appreciated. Cheers.
I created a thread in the Support forums earlier today regarding an issue I'm seeing. Attaching the post below.
Solved - Help Request : Spell Damage Causes Visual(?) Bug On Monster Death
#~I HAVE CREATED A NEW THREAD UNDER OTCLIENT~# https://otland.net/threads/otclient-lua-exception-attempt-to-index-local-spell-a-nil-value.284728/ For those facing the same issue: In my case, this issue is present only when using OTClient. While using the default client with Ipchanger, I don't...
otland.net
I realized that OTClient is causing the issue after troubleshooting for a while. I'm getting some error logs from OTClient, but I'm not sure what to make of them, as I'm not very experienced with how OTClient works under the hood. Any help dissecting this would be very much appreciated. Cheers.
Code:
== application started at Apr 23 2023 23:42:04
== operating system: Windows
OTClient - Redemption 1.0 rev 0.000 (desenv) built on Apr 19 2023 for arch x64
Startup done :]
ERROR: Lua exception: /game_actionbar/game_actionbar.lua:931: attempt to index local 'spell' (a nil value)
stack traceback:
[C]: in function '__index'
/game_actionbar/game_actionbar.lua:931: in function </game_actionbar/game_actionbar.lua:927>
ERROR: protected lua call failed: LUA ERROR:
/game_actionbar/game_actionbar.lua:931: attempt to index local 'spell' (a nil value)
stack traceback:
[C]: in function '__index'
/game_actionbar/game_actionbar.lua:931: in function </game_actionbar/game_actionbar.lua:927>
ERROR: ProtocolGame parse message exception (257 bytes unread, last opcode is 128, prev opcode is 164): unhandled opcode 128
ERROR: Lua exception: /game_actionbar/game_actionbar.lua:931: attempt to index local 'spell' (a nil value)
stack traceback:
[C]: in function '__index'
/game_actionbar/game_actionbar.lua:931: in function </game_actionbar/game_actionbar.lua:927>
ERROR: protected lua call failed: LUA ERROR:
/game_actionbar/game_actionbar.lua:931: attempt to index local 'spell' (a nil value)
stack traceback:
[C]: in function '__index'
/game_actionbar/game_actionbar.lua:931: in function </game_actionbar/game_actionbar.lua:927>
ERROR: ProtocolGame parse message exception (124 bytes unread, last opcode is 128, prev opcode is 164): unhandled opcode 128
ERROR: Lua exception: /game_actionbar/game_actionbar.lua:931: attempt to index local 'spell' (a nil value)
stack traceback:
[C]: in function '__index'
/game_actionbar/game_actionbar.lua:931: in function </game_actionbar/game_actionbar.lua:927>
ERROR: protected lua call failed: LUA ERROR:
/game_actionbar/game_actionbar.lua:931: attempt to index local 'spell' (a nil value)
stack traceback:
[C]: in function '__index'
/game_actionbar/game_actionbar.lua:931: in function </game_actionbar/game_actionbar.lua:927>
ERROR: ProtocolGame parse message exception (182 bytes unread, last opcode is 128, prev opcode is 164): unhandled opcode 128
ERROR: no thing at pos:32064 32192 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QEBA?AV?$shared_ptr@VThing@@@std@@AEBV?$shared_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
[C++]: ?parseTileTransformThing@ProtocolGame@@AEAAXAEBV?$shared_ptr@VInputMessage@@@std@@@Z