Powtreeman
Member
i cant get /commands or /promote to work.
i have this in talkactions
<talkaction words="/promote;/demote" script="promote.lua"/>
<talkaction words="!commands;/commands" event="script" value="commands.lua"/>
just foudn out the post i found with the /commands script wasnt even a commands script it was a createguild script..... that explains why that one doesnt work but here is my promote script
i have this in talkactions
<talkaction words="/promote;/demote" script="promote.lua"/>
<talkaction words="!commands;/commands" event="script" value="commands.lua"/>
just foudn out the post i found with the /commands script wasnt even a commands script it was a createguild script..... that explains why that one doesnt work but here is my promote script
Lua:
local config = {
broadcast = false
}
function onSay(cid, words, param, channel)
if(param == '') then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.")
return true
end
local t = string.explode(param, ",", 1)
local pid = getPlayerByNameWildcard(t[1])
if(not pid) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player " .. t[1] .. " not found.")
return true
end
if(getPlayerAccess(pid) >= getPlayerAccess(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cannot perform action.")
return true
end
local g, group = 1, getPlayerGroupId(pid)
if(words:sub(2, 2) == "d") then
g = -1
end
local newGroup = group + g
if(t[2] ~= nil) then
for i, id in ipairs(getGroupList()) do
local tmp = getGroupInfo(id)
if(isInArray({tmp.id, tmp.name}, t[2])) then
newGroup = id
break
end
end
end
if(newGroup <= 0 or newGroup == group or not setPlayerGroupId(pid, newGroup)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cannot perform action.")
return true
end
local str = "been " .. (group < newGroup and "promoted" or "demoted") .. " to " .. getGroupInfo(newGroup).name .. "."
if(not config.broadcast) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, param .. " has " .. str)
else
doBroadcastMessage(param .. " has " .. str, MESSAGE_EVENT_ADVANCE)
end
doPlayerSendTextMessage(pid, MESSAGE_EVENT_ADVANCE, "You have " .. str)
return true
end
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