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Souleater debug 0.2

GuHB

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Joined
Dec 14, 2009
Messages
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Location
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Hi. I've some problems with monster Souleater.

The monster works fine but when he dies and some peoples open the corpse, have an debug.

Debug.
qzrtaf.png


Monster.
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Souleater" nameDescription="a souleater" race="undead" experience="1300" speed="250" manacost="0">
	<health now="1100" max="1000"/>
	<look type="355" corpse="12632"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="30" attack="90" />
		<attack name="death" interval="2000" chance="10" range="7" target="1" max="-170">
			<attribute key="shootEffect" value="death"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>	
		<attack name="death" interval="2000" chance="9" length="8" spread="0" min="-125" max="-255">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>	
		<attack name="physical" interval="2000" chance="12" length="8" spread="3" max="-0">
			<attribute key="areaEffect" value="rednote"/>
		</attack>	
		<attack name="manadrain" interval="2000" chance="13" range="7" target="1" max="-100">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>	
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="invisible" interval="2000" chance="8">
			<attribute key="areaEffect" value="blueshimmer"/>											
		</defense>	
	</defenses>
	<elements>
		<element holyPercent="-10"/>
		<element icePercent="50"/>
		<element firePercent="-10"/>
		<element energyPercent="-10"/>
		<element physicalPercent="70"/>		
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity death="1"/>
		<immunity earth="1"/>		
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Life is such a fickle thing!"/>
		<voice sentence="I will devour your soul."/>
		<voice sentence="Souuuls!"/>
		<voice sentence="I will feed on you."/>
	</voices>
	<loot>
    <item id="2189" chance="1500" /><!-- wand of cosmic energy -->
    <item id="12637" chance="2350" /><!-- ectoplasmic sushi -->
    <item id="7590" chance="8750" /><!-- great mana potion -->
    <item id="2152" countmax="6" chance="29425" /><!-- platinum coin -->
    <item id="8473" chance="9700" /><!-- ultimate health potion -->
    <item id="12636" chance="15250" /><!-- lizard essence -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="2148" countmax="100" chance="33400" /><!-- gold coin -->
            <item id="2148" countmax="100" chance="33400" /><!-- gold coin -->
            <item id="2185" chance="1550" /><!-- necrotic rod -->
            <item id="12635" chance="525" /><!-- souleater trophy -->
            <item id="6300" chance="800" /><!-- death ring -->
            <item id="5884" chance="600" /><!-- spirit container -->
        </inside>
    </item>
</loot>


















</monster>

Corpses.
XML:
		<item id="12631" article="a" name="dead souleater" editorsuffix="(Unmovable)">
		<attribute key="containerSize" value="10"/>
		<attribute key="decayTo" value="12632"/>
		<attribute key="duration" value="10"/>
		<attribute key="corpseType" value="undead"/>
	</item>
	<item id="12632" article="a" name="dead souleater" editorsuffix="(Unknown weight)">
		<attribute key="containerSize" value="10"/>
		<attribute key="decayTo" value="12633"/>
		<attribute key="duration" value="300"/>
		<attribute key="corpseType" value="undead"/>
	</item>
	<item id="12633" article="a" name="dead souleater" editorsuffix="(Unknown weight)">
		<attribute key="decayTo" value="12634"/>
		<attribute key="duration" value="300"/>
		<attribute key="corpseType" value="undead"/>
	</item>
	<item id="12634" article="a" name="dead souleater" editorsuffix="(Unknown weight)">
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="60"/>
		<attribute key="corpseType" value="undead"/>
	</item>

Can someone help me with this? I'm using 0.2 the last version - 9.20 Protocol.

Thanks.
 
It's a known issue with the souleater corpse, I believe the item attributes were correct last time I checked in the item editor so that would mean we are using the wrong client id. If you can find the correct client ID (by perhaps by packet sniffing on CipSoft's servers, or digging through the sprites for similar looking ones) I can fix it in the otb.
 
It's a known issue with the souleater corpse, I believe the item attributes were correct last time I checked in the item editor so that would mean we are using the wrong client id. If you can find the correct client ID (by perhaps by packet sniffing on CipSoft's servers, or digging through the sprites for similar looking ones) I can fix it in the otb.

I really don't know how to do that. I'm sorry.
 
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