He probably used a script; it was here.
inside of data/events/scripts/creature.lua (make sure onChangeOutfit is set to 1 in events.xml) function createBonusCondition(id, params) local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT) condition:setParameter(CONDITION_PARAM_TICKS, -1)...
otland.net
just look at the Infernum tutorial; you'll understand better. I just gave a simple example
View attachment 84570
You should just create it as a lookAura, and then add that.
Lua:
function createHasteCondition(id, params)
local condition = Condition(CONDITION_HASTE, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_TICKS, -1)
condition:setParameter(CONDITION_PARAM_SUBID, id)
for i = 1, #params do
local param = params[i].param
local value = params[i].value
condition:setParameter(param, value)
end
return condition
end
Lua:
local AuraBonus = {
[{1657}] = createHasteCondition(1, {
{param = CONDITION_PARAM_SPEED, value = 10},
}, CONDITION_ATTRIBUTES
),
Your reluctance to provide a solution is noted. You have been added to the blacklist. In future requests for scripts, I hope others won't be dissuaded from offering their assistance. It's encouraged to share solutions rather than withholding help. Displaying good empathy towards others is appreciated..