corydurban
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- Joined
- Jul 21, 2007
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- 43
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- 1
tfs 3.7 no errors in console suppose to let players know when you level up that you have new spells but when i level up does not work have registered in login.lua and xml help please rep++
Lua:
--[[------------------------------------------------<|]
|* * * * * * * * * * * * * * * * * * * * * * * * * * *|
|* * * * * * * [SpellUp! Script] * * * * * * * * * * |
|* * * * * * * * By: Cybermaster * * * * * * * * * * *|
|* * * Tested on: The Forgotten Server 0.3.6pl1 * * *|
|* * * * * * * * * * * * * * * * * * * * * * * * * * *|
|>---------------------------------------------------]]
local s = { --SETUP
repeatAfterDeath = false, -- true -> player will always get the msg at lvlup | false -> player will only get the 1st time the gets the new level
detailedInfo = true, -- true -> player will get name, words, mana & mana% info of spells | false -> player will only get the name and the words of the spells
-- storage below is where the newlevel will be stored ONLY IF YOU USE repeatAfterDeath
Storage = 5000,
messageType = 'PoUp', -- options: 'popUp' or 'channel'
--this one below only used if messageType = channel
channelClass = MESSAGE_STATUS_CONSOLE_RED
}
function onAdvance(cid, skill, oldlevel, newlevel)
if skill ~= SKILL__LEVEL or not s.repeatAfterDeath and getCreatureStorage(cid, s.Storage) >= newlevel then
return true
end
local t = {}
for i = 0, getPlayerInstantSpellCount(cid) - 1 do
local spell = getPlayerInstantSpellInfo(cid, i)
if(spell.level ~= 0) and spell.level == newlevel then
if(spell.manapercent > 0) then
spell.mana = spell.manapercent .. '%'
end
table.insert(t, spell)
end
end
table.sort(t, function(a, b) return a.level < b.level end)
local text, prevLevel = '', -1
for i, spell in ipairs(t) do
local line = ''
if(prevLevel ~= spell.level) then
if(i ~= 1) then
line = '\n'
end
line = line .. 'You have just advanced to level '..newlevel..' and learned new spells!\n'
prevLevel = spell.level
end
text = text ..line..' ['..spell.name..'] "'..spell.words..'" '..(s.detailedInfo and 'Mana['..spell.mana..']'..(spell.mlevel > 0 and ' ML['..spell.mlevel..']' or '') or '')..'\n'
end
if text == '' then
return true
end
doCreatureSetStorage(cid, s.Storage, newlevel)
if s.messageType == 'popUp' then
doShowTextDialog(cid, 2175, text)
elseif s.messageType == 'channel' then
doPlayerSendTextMessage(cid, s.channelClass, text)
end
return true
end
--[[---------------------------------------------------------------------------------------------------<|
| * * * * * * * * * * * * * * * * * * * * * E N D * * * * * * * * * * * * * * * * * * * * * * * * * * |
|>=====================================================================================================]]
Last edited: