local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 30000)
setConditionParam(condition2, CONDITION_PARAM_STAT_MAGICLEVEL, 10)
setCombatCondition(combat, condition2)
function onCastSpell(cid, var)
local ret = LUA_ERROR
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
ret = LUA_NO_ERROR
end
return ret
end