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Lua [SQLite] [ACTION] -=[TFS]=- 0.4 8.60 Casino Script

samuel157

/root
Joined
Mar 19, 2010
Messages
447
Solutions
3
Reaction score
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Location
São Paulo, Brazil
GitHub
Samuel10M
Instead of winning these 12 items, the casino item appears at bp 6556 nothing to do with the set of items I was going to win

Lua:
-- Cassino System by LucasHere
function onUse(cid, item, frompos, item2, topos)
  pos1 = {x=264, y=344, z=7, stackpos=1} --posição que vai cria os items
  pos2 = {x=265, y=344, z=7, stackpos=1}
  pos3 = {x=266, y=344, z=7, stackpos=1}
 local config = {
    moneyneed = 100 * 20, -- money needed to play (scarab 100)
  }
 
  local premios = {
    [2189] = 1,
    [6529] = 1,
    [2546] = 1,
    [2352] = 1,
    [2545] = 1,
    [8851] = 1,
    [7424] = 1,
    [7735] = 1,
    [8293] = 1,
    [7450] = 1,
    [8931] = 1,
    [8856] = 1
  }
 
  function additem(cid, premios)
    for itemId, quantity in pairs(premios) do
      doPlayerAddItem(cid, itemId, quantity)
    end
    doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Player apostou no cassino e ganhou um conjunto de itens.")
  end
 
  if item.itemid == 1945 and getPlayerItemCount(cid, 11192) < config.moneyneed then
    doPlayerSendCancel(cid, "Desculpe, você não tem dinheiro suficiente para jogar!")
    return true
  end
 
  if item.itemid == 1945 then
    local randomOutcome = math.random(1, 8)
    doTransformItem(item.uid, 1946)
    doPlayerRemoveItem(cid, 11192, config.moneyneed)
   
    local premioItems = {}
   
    if randomOutcome == 1 then
      premioItems = { [6556] = 1, [6556] = 1, [6556] = 1 } -- Replace these IDs and quantities with your desired combination
    elseif randomOutcome == 2 or randomOutcome == 3 then
      premioItems = { [6557] = 1, [6557] = 1, [6557] = 1 }
    elseif randomOutcome >= 4 and randomOutcome <= 8 then
      premioItems = { [6556] = 1, [6556] = 1, [6556] = 1 }
    end
   
    addEvent(doCreateItem, 0, 0, pos1)
    addEvent(doCreateItem, 1000, 0, pos2)
    addEvent(doCreateItem, 2000, 0, pos3)
    addEvent(additem, 2000, cid, premioItems)
    return true
  end
 
  local item0 = getThingfromPos(pos1)
  local item1 = getThingfromPos(pos2)
  local item2 = getThingfromPos(pos3)
 
  if item.itemid == 1946 then
    doTransformItem(item.uid, 1945)
    if item0.itemid ~= 0 then
      doRemoveItem(item0.uid, 1)
    end
    if item1.itemid ~= 0 then
      doRemoveItem(item1.uid, 1)
    end
    if item2.itemid ~= 0 then
      doRemoveItem(item2.uid, 1)
    end
  else
    doTransformItem(item.uid, 1945)
  end
 
  return true
end

Screenshot_2.png
 
Last edited:
Lua:
-- Cassino System by LucasHere
function onUse(cid, item, frompos, item2, topos)
  pos1 = {x=264, y=344, z=7, stackpos=1} --posição que vai cria os items
  pos2 = {x=265, y=344, z=7, stackpos=1}
  pos3 = {x=266, y=344, z=7, stackpos=1}
 local config = {
    moneyneed = 100 * 20, -- money needed to play (scarab 100)
  }
 
  local premios = {
    [2189] = 1,
    [6529] = 1,
    [2546] = 1,
    [2352] = 1,
    [2545] = 1,
    [8851] = 1,
    [7424] = 1,
    [7735] = 1,
    [8293] = 1,
    [7450] = 1,
    [8931] = 1,
    [8856] = 1
  }
 
  function additem(cid, premios)
    for itemId, quantity in pairs(premios) do
      doPlayerAddItem(cid, itemId, quantity)
    end
    doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Player apostou no cassino e ganhou um conjunto de itens.")
  end
 
  if item.itemid == 1945 and getPlayerItemCount(cid, 11192) < config.moneyneed then
    doPlayerSendCancel(cid, "Desculpe, você não tem dinheiro suficiente para jogar!")
    return true
  end
 
  if item.itemid == 1945 then
    doTransformItem(item.uid, 1946)
    doPlayerRemoveItem(cid, 11192, config.moneyneed)

    addEvent(doCreateItem, 0, 0, pos1)
    addEvent(doCreateItem, 1000, 0, pos2)
    addEvent(doCreateItem, 2000, 0, pos3)
    addEvent(additem, 2000, cid, premios)
    return true
  end
 
  local item0 = getThingfromPos(pos1)
  local item1 = getThingfromPos(pos2)
  local item2 = getThingfromPos(pos3)
 
  if item.itemid == 1946 then
    doTransformItem(item.uid, 1945)
    if item0.itemid ~= 0 then
      doRemoveItem(item0.uid, 1)
    end
    if item1.itemid ~= 0 then
      doRemoveItem(item1.uid, 1)
    end
    if item2.itemid ~= 0 then
      doRemoveItem(item2.uid, 1)
    end
  else
    doTransformItem(item.uid, 1945)
  end
 
  return true
end
 
Lua:
-- Cassino System by LucasHere
function onUse(cid, item, frompos, item2, topos)
  local pos1 = {x = 256, y = 344, z = 7} -- position to create items
  local pos2 = {x = 257, y = 344, z = 7}
  local pos3 = {x = 258, y = 344, z = 7}
 
  local config = {
    moneyneed = 100 * 20, -- money needed to play (scarab 100)
  }
 
  local premios = {
    [2189] = 1,
    [6529] = 1,
    [2546] = 1,
    [2352] = 1,
    [2545] = 1,
    [8851] = 1,
    [7424] = 1,
    [7735] = 1,
    [8293] = 1,
    [7450] = 1,
    [8931] = 1,
    [8856] = 1
  }
 
  function additem(cid, premios)
    for itemId, quantity in pairs(premios) do
      doPlayerAddItem(cid, itemId, quantity)
    end
    doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Player apostou no cassino e ganhou um conjunto de itens.")
  end
 
  if item.itemid == 1945 and getPlayerItemCount(cid, 11192) < config.moneyneed then
    doPlayerSendCancel(cid, "Desculpe, você não tem dinheiro suficiente para jogar!")
    return true
  end
 
  if item.itemid == 1945 then
    local randomOutcome = math.random(1, 8)
    doTransformItem(item.uid, 1946)
    doPlayerRemoveItem(cid, 11192, config.moneyneed)
    
    local premioItems = {}
    
    if randomOutcome == 1 then
      premioItems = { [2189] = 1, [6529] = 1, [2546] = 1 }
    elseif randomOutcome == 2 or randomOutcome == 3 then
      premioItems = { [2352] = 1, [2545] = 1, [8851] = 1 }
    elseif randomOutcome >= 4 and randomOutcome <= 8 then
      premioItems = { [7424] = 1, [7735] = 1, [8293] = 1 }
    end
    
    addEvent(doCreateItem, 0, premioItems, pos1)
    addEvent(doCreateItem, 1000, premioItems, pos2)
    addEvent(doCreateItem, 2000, premioItems, pos3)
    addEvent(additem, 2000, cid, premioItems)
    return true
  end
 
  local item0 = getThingfromPos(pos1)
  local item1 = getThingfromPos(pos2)
  local item2 = getThingfromPos(pos3)
 
  if item.itemid == 1946 then
    doTransformItem(item.uid, 1945)
    if item0.itemid ~= 0 then
      doRemoveItem(item0.uid, 1)
    end
    if item1.itemid ~= 0 then
      doRemoveItem(item1.uid, 1)
    end
    if item2.itemid ~= 0 then
      doRemoveItem(item2.uid, 1)
    end
  else
    doTransformItem(item.uid, 1945)
  end
 
  return true
end
 
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