drakylucas
Intermediate OT User
- Joined
- Dec 15, 2015
- Messages
- 236
- Solutions
- 7
- Reaction score
- 122
How about adding multi world to the TFS?
I think the thing that most consumes Ram on server is the map, am I right?
My ideia is to use the same map instance between all servers you want to open (like pvp, pvp-e, non-pvp, pvp with higher exp, etc), but keeping player, monsters, npcs and map itens (like trash thrown by players) in different instances. This way the owner wouldn't have to have two dedicated servers or a very good one that can host two instances, but just one a little better.
Owner should be able to config different config.lua files for each instance, and also vocations / rates.
I think the thing that most consumes Ram on server is the map, am I right?
My ideia is to use the same map instance between all servers you want to open (like pvp, pvp-e, non-pvp, pvp with higher exp, etc), but keeping player, monsters, npcs and map itens (like trash thrown by players) in different instances. This way the owner wouldn't have to have two dedicated servers or a very good one that can host two instances, but just one a little better.
Owner should be able to config different config.lua files for each instance, and also vocations / rates.