dizoxur
New Member
- Joined
- Feb 27, 2009
- Messages
- 54
- Reaction score
- 0
Can anyone tell me what's wrong with my script or post a working one? I will give rep!
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState= {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local cycmsg = 'Cling Clang!'
local noimsg = 'Lil\' one no have that thing!'
local deny = 'Lil\' one is no sure? Okay'
local infbolt = 4 -- change this to adjust the number of infernal bolts you want to give to the players for 1 soul orb.
--------------------MESSAGES------------------------------------------------------------------------------
if msgcontains(msg, 'help') or msgcontains(msg, 'trade') then
selfSay('Me can make {royal steel}, {draconian steel}, {hell steel} and {crude iron}. Me also make lil\' {infernal bolt}.', cid)
elseif msgcontains(msg, 'royal steel') then
selfSay('Very noble. Shiny. Me like. But breaks so fast. Me can make from shiny armour. Lil\' one want to trade?', cid)
talkState[talkUser] = 1
elseif msgcontains(msg, 'draconian steel') then
selfSay('Firy steel it is. Need green ones\' breath to melt. Or red even better. Me can make from shield. Lil\' one want to trade?', cid)
talkState[talkUser] = 2
elseif msgcontains(msg, 'hell steel') then
selfSay('Hellsteel is. Cursed and evil. Dangerous to work with. Me can make from evil helmet. Lil\' one want to trade?', cid)
talkState[talkUser] = 3
elseif msgcontains(msg, 'crude iron') then
selfSay('Good iron is. Me friends use it much for fight. Me can make from weapon. Lil\' one want to trade?', cid)
talkState[talkUser] = 4
elseif msgcontains(msg, 'infernal bolt') then
selfSay('Uh. Me can make some nasty lil\' bolt from soul orbs. Lil\' one want to trade all?', cid)
talkState[talkUser] = 5
-------------GETTING METALS FROM HIM-------------------
-- Royal Steel
elseif talkState[talkUser] == 1 then
if msgcontains(msg, 'yes') then
if doPlayerTakeItem(cid, 2487, 1) == true then
doPlayerAddItem(cid, 5887, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
-- Draconian Steel
elseif talkState[talkUser] == 2 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2516, 1) == true then
doPlayerAddItem(cid, 5889, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
-- Hell Steel
elseif talkState[talkUser] == 3 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2462, 1) == true then
doPlayerAddItem(cid, 5888, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
-- Crude Iron
elseif talkState[talkUser] == 4 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2393, 1) == true then
doPlayerAddItem(cid, 5892, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
elseif talkState[talkUser] == 5 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 5944, 1) == true then
doPlayerAddItem(cid, 6529, infbolt)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
talkState[talkUser] = 0
end
else
selfSay(deny, cid)
talkState[talkUser] = 0
end
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())