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task party share tfs 1.2

shakal1994

Member
Joined
Nov 20, 2020
Messages
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I wanted a party system where everyone who attacked the monsters would get a score.

My current script
Lua:
function onKill(player, target)

    if target:isPlayer() or target:getMaster() then
        return true
    end

    local targetName, startedTasks, taskId = target:getName():lower(), player:getStartedTasks()
    
    for i = 1, #startedTasks do
        taskId = startedTasks
        if isInArray(tasks[taskId].creatures, targetName) then
            local killAmount = player:getStorageValue(KILLSSTORAGE_BASE + taskId)
            if killAmount < tasks[taskId].killsRequired then
                player:setStorageValue(KILLSSTORAGE_BASE + taskId, killAmount + 1)
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE,'You kill: ' .. killAmount + 1 .. "/" .. tasks[taskId].killsRequired .. " " ..tasks[taskId].raceName)
            else
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE,'You complete task of ' ..tasks[taskId].raceName)
            end
        end
    end

    return true
end
 
I wanted a party system where everyone who attacked the monsters would get a score.

My current script
Lua:
function onKill(player, target)

    if target:isPlayer() or target:getMaster() then
        return true
    end

    local targetName, startedTasks, taskId = target:getName():lower(), player:getStartedTasks()
   
    for i = 1, #startedTasks do
        taskId = startedTasks
        if isInArray(tasks[taskId].creatures, targetName) then
            local killAmount = player:getStorageValue(KILLSSTORAGE_BASE + taskId)
            if killAmount < tasks[taskId].killsRequired then
                player:setStorageValue(KILLSSTORAGE_BASE + taskId, killAmount + 1)
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE,'You kill: ' .. killAmount + 1 .. "/" .. tasks[taskId].killsRequired .. " " ..tasks[taskId].raceName)
            else
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE,'You complete task of ' ..tasks[taskId].raceName)
            end
        end
    end

    return true
end
with the code you provide i did this fixes, check if it works for you its based on TFS 1.5
Lua:
function onKill(player, target)
    if target:isPlayer() or target:getMaster() then
        return true
    end

    local targetName = target:getName():lower()
    local party = player:getParty()
    local playersToReward = {}

    if party then
        -- Get all party members
        for _, member in ipairs(party:getMembers()) do
            table.insert(playersToReward, member)
        end
        table.insert(playersToReward, party:getLeader())
    else
        table.insert(playersToReward, player)
    end

    for _, member in ipairs(playersToReward) do
        local startedTasks = member:getStartedTasks()
        
        for i = 1, #startedTasks do
            local taskId = startedTasks[i]
            if isInArray(tasks[taskId].creatures, targetName) then
                local killAmount = member:getStorageValue(KILLSSTORAGE_BASE + taskId)
                if killAmount < tasks[taskId].killsRequired then
                    member:setStorageValue(KILLSSTORAGE_BASE + taskId, killAmount + 1)
                    member:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You kill: ' .. killAmount + 1 .. "/" .. tasks[taskId].killsRequired .. " " .. tasks[taskId].raceName)
                else
                    member:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You complete task of ' .. tasks[taskId].raceName)
                end
            end
        end
    end

    return true
end
 
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