-- Players cannot throw items on teleports if set to true
local blockTeleportTrashing = false
function Player:onBrowseField(position)
return true
end
function Player:onLook(thing, position, distance)
local description = 'You see '
if thing:isItem() then
if thing.actionid == 5640 then
description = description .. 'a honeyflower patch.'
elseif thing.actionid == 5641 then
description = description .. 'a banana palm.'
else
description = description .. thing:getDescription(distance)
end
elseif thing:isPlayer() then
local rebirthStorage = 99997 -- CHANGE THIS SO YOU HAVE SAME STORAGE AS IN NPC FILE
description = description .. thing:getDescription(distance)
description = string.format('%s %s', description, "Rebirths [" .. thing:getStorageValue(rebirthStorage) .. "].")
else
description = description .. thing:getDescription(distance)
end
if self:getGroup():getAccess() then
if thing:isItem() then
description = string.format('%s\nItem ID: %d', description, thing.itemid)
local actionId = thing.actionid
if actionId ~= 0 then
description = string.format('%s, Action ID: %d', description, actionId)
end
local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
if uniqueId > 0 and uniqueId < 65536 then
description = string.format('%s, Unique ID: %d', description, uniqueId)
end
description = description .. '.'
local itemType = thing:getType()
local transformEquipId = itemType:getTransformEquipId()
local transformDeEquipId = itemType:getTransformDeEquipId()
if transformEquipId ~= 0 then
description = string.format('%s\nTransforms to: %d (onEquip)', description, transformEquipId)
elseif transformDeEquipId ~= 0 then
description = string.format('%s\nTransforms to: %d (onDeEquip)', description, transformDeEquipId)
end
local decayId = itemType:getDecayId()
if decayId ~= -1 then
description = string.format('%s\nDecays to: %d', description, decayId)
end
elseif thing:isCreature() then
local str = '%s\nHealth: %d / %d'
if thing:getMaxMana() > 0 then
str = string.format('%s, Mana: %d / %d', str, thing:getMana(), thing:getMaxMana())
end
description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. '.'
end
local position = thing:getPosition()
description = string.format(
'%s\nPosition: %d, %d, %d',
description, position.x, position.y, position.z
)
if thing:isCreature() and thing:isPlayer() then
description = string.format('%s\nIP: %s.', description, Game.convertIpToString(thing:getIp()))
end
end
if LOOK_MARRIAGE_DESCR and creature:isCreature() then
if creature:isPlayer() then
description = description .. self:getMarriageDescription(creature)
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInBattleList(creature, distance)
local description = 'You see '
if creature:isPlayer() then
local rebirthStorage = 99997 -- CHANGE THIS SO YOU HAVE SAME STORAGE AS IN NPC FILE
description = description .. creature:getDescription(distance)
description = string.format('%s %s', description, "Rebirths [" .. creature:getStorageValue(rebirthStorage) .. "].")
else
description = description .. creature:getDescription(distance)
end
if self:getGroup():getAccess() then
local str = '%s\nHealth: %d / %d'
if creature:getMaxMana() > 0 then
str = string.format('%s, Mana: %d / %d', str, creature:getMana(), creature:getMaxMana())
end
description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. '.'
local position = creature:getPosition()
description = string.format(
'%s\nPosition: %d, %d, %d',
description, position.x, position.y, position.z
)
if creature:isPlayer() then
description = string.format('%s\nIP: %s.', description, Game.convertIpToString(creature:getIp()))
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInTrade(partner, item, distance)
self:sendTextMessage(MESSAGE_INFO_DESCR, 'You see ' .. item:getDescription(distance))
end
function Player:onLookInShop(itemType, count)
return true
end
function Player:onMoveCreature(creature, fromPosition, toPosition)
return true
end
function Player:onTurn(direction)
return true
end
function Player:onTradeRequest(target, item)
if isInArray({1738, 1740, 1747, 1748, 1749, 8766}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
self:sendCancelMessage('Sorry, not possible.')
return false
end
return true
end
function Player:onTradeAccept(target, item, targetItem)
return true
end
local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)
local function useStamina(player)
local staminaMinutes = player:getStamina()
if staminaMinutes == 0 then
return
end
local playerId = player:getId()
local currentTime = os.time()
local timePassed = currentTime - nextUseStaminaTime[playerId]
if timePassed <= 0 then
return
end
if timePassed > 60 then
if staminaMinutes > 2 then
staminaMinutes = staminaMinutes - 2
else
staminaMinutes = 0
end
nextUseStaminaTime[playerId] = currentTime + 120
else
staminaMinutes = staminaMinutes - 1
nextUseStaminaTime[playerId] = currentTime + 60
end
player:setStamina(staminaMinutes)
end
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
elseif staminaMinutes <= 840 then
exp = exp * 0.5
end
end
return exp
end
function Player:onLoseExperience(exp)
return exp
end
function Player:onTurn(direction)
if self:getGroup():getAccess() and self:getAccountType() == ACCOUNT_TYPE_GOD and self:getDirection() == direction then
local nextPosition = self:getPosition()
nextPosition:getNextPosition(direction)
self:teleportTo(nextPosition, true)
end
return true
end
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return tries
end
if skill == SKILL_MAGLEVEL then
return tries * configManager.getNumber(configKeys.RATE_MAGIC)
end
return tries * configManager.getNumber(configKeys.RATE_SKILL)
end